A Quote by Kurt Vonnegut

I don't plot my books rigidly, follow a preconceived structure. A novel mustn't be a closed system - it's a quest. — © Kurt Vonnegut
I don't plot my books rigidly, follow a preconceived structure. A novel mustn't be a closed system - it's a quest.
I do think some games are works of art, although their medium is visual rather than verbal. Both games and novels allow the reader/player to become a protagonist in the theater of the imagination. Both build worlds. In my opinion, the big difference between game and novel is in narrative structure. Communal role-playing games are open-plan without an end. A novel - at least the kind I write - has a closed structure with a beginning, a middle, and an end. I like that closed structure, and I feel I can say more with it.
I'm certainly a plot and character man. Themes, structure, style - they're valid components of a novel and you can't complete the book without them. But I think what propels me as a reader is plot and character.
The development of the plot of the novel leads to a single point, and it's my opinion that the ending that the novel has, which is a somewhat ambiguous ending, is the only logical ending given the structure of the book as a whole.
I always write a draft version of the novel in which I try to develop, not the story, not the plot, but the possibilities of the plot. I write without thinking much, trying to overcome all kinds of self-criticism, without stopping, without giving any consideration to the style or structure of the novel, only putting down on paper everything that can be used as raw material, very crude material for later development in the story.
I'm not after a closed system, I mean I'm after a complicated system in structure, but as far as watching it, I don't think that everything should be decided.
Plot comes first. The plot is the archictecture of your novel. You wouldn't build a house without a plan. If I wrote without a plot, it would just be a pile of bricks. Characters are your servants. They must serve your plot.
I steer clear of books with ugly covers. And ones that are touted as 'sweeping,'_ 'tender' or 'universal.' But to the real question of what's inside: I avoid books that seem to conservatively follow stale formulas. I don't read for plot, a story 'about' this or that.
I've always wrestled with the difference between plot and structure, and after re-reading a lot of writing books I realized I wasn't alone.
Obviously, a theatrical masterpiece needs more than a plot; many television shows are nothing but plot, and it is doubtful that they will stand the test of time. But I also don't think that making fun of plot or acting like we're all somehow 'above' structure is such a good idea.
There are many oral historians in America, but my books are made using the rules of novel writing. I have a beginning, a plot, characters.
Plot is tremendously important to me: I can't stand books where nothing happens, and I can't imagine ever writing a novel without at least one murder.
Well, I think if you're telling a story, a three act structure will just naturally emerge out of it. But I also love it when a film doesn't feel like it's anchored too rigidly to that structure and you feel like anything could happen.
At the time I begin writing a novel, the last thing I want to do is follow a plot outline. To know too much at the start takes the pleasure out of discovering what the book is about.
A life without purpose is like a novel without a plot. It wanders all over the place, is hard to follow, and in the end, doesn't get particularly good reviews.
I began to write fiction on the assumption that the true enemies of the novel were plot, character, setting and theme, and having once abandoned these familiar ways of thinking about fiction, totality of vision or structure was really all that remained.
Characterization is not divorced from plot, not a coat of paint you slap on after the structure of events is already built. Rather characterization is inseparable from plot.
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