I don't write shows with dialogue where actors have to memorize dialogue. I write the scenes where we know everything that's going to happen. There's an outline of about seven or eight pages, and then we improvise it.
I don't write a play from beginning to end. I don't write an outline. I write scenes and moments as they occur to me. And I still write on a typewriter. It's not all in ether. It's on pages. I sequence them in a way that tends to make sense. Then I write what's missing, and that's my first draft.
When I'm writing a script, before I can write dialogue or anything, I have two or three hundred pages of notes, which takes me a year. So, it's not like "what happens next." I've got things that I'm thinking about but I don't settle on them. And if I try to write dialogue before then, I can't. It's just garbage.
An outline is crucial. It saves so much time. When you write suspense, you have to know where you're going because you have to drop little hints along the way. With the outline, I always know where the story is going. So before I ever write, I prepare an outline of 40 or 50 pages.
I have difficulty putting words in peoples' mouths. The best dialogue is very, very thin dialogue; you let people improvise and then basically you record what they've improvised and then write it down.
I like to say good dialogue is a million times easier to memorize than bad dialogue - difficult good dialogue, even if it's difficult. Aaron Sorkin dialogue is easier to memorize, even though it's wildly complicated.
If you gather a lot of stuff, then you write it, write in scenes with dialogue. Somewhere in the middle, rising from all this research like strong metal towers, is your opinions.
I binge write, basically. I do a lot of prep, research, setup. I'll have a pretty detailed outline. Sort of like a beat outline. And then I'll add little notes and dialogue ideas, and I'll just create a 20-page document.
I began to write when I was seven, and I have been writing off and on ever since. It is still off and on. You can say that when I am on, when I know I have a book which I am going to write, then I write two thousand words a day. That's so many pages longhand.
Well, first you have to love writing. A lot of authors love having written. But I enjoy the actual writing. Beside that, I think the main reason I can be so prolific is the huge amount of planning I do before I start to write. I do a very complete, chapter-by-chapter outline of every book I write. When I sit down to write, I already know everything that's going to happen in the book. This means I've done all the important thinking, and I can relax and enjoy the writing. I could never write so many books if I didn't outline them first.
The way you write dialogue is the same whether you're writing for movies or TV or games. We use movie scriptwriting software to write the screenplays for our games, but naturally we have things in the script that you would never have in a movie script -- different branches and optional dialogue, for example. But still, when it comes to storytelling and dialogue, they are very much the same.
Sometimes I find it tiresome to write actions and describe the scene in a very intricate way so that every crew member understands where we are going - that I can find a little bit long and tiresome. But dialogue is just all my life. There's no way I could ever be challenged, not challenged, but I'm always so happy to write dialogue.
When you're doing those operation scenes, you not only have to be on top of the dialogue and the rhythm of the dialogue and what's happening dramatically, but you've got to technically get the rhythm right, so that everything is fitting with the dialogue at the right time. And you're performing the operation to the audience that's watching it. Thackery has to present it, as well. In some ways, that's the most challenging.
Going from 'Dexter' to 'Powerpuff,' there was a lot of dialogue, there was a lot of... you know, we did action, of course, but I was getting burned out on the words, and both shows had this big, thick black outline.
I hate it when I'm reading a comic, and the dialogue looks like stickers stuck on top to explain what's going on. For me the best is when your eye goes in a certain point and moves through the composition and then springs out on the dialogue, or gets confused in the image and then goes to the dialogue for an explanation.
I outline and outline and outline, and then I'm very specific about the stuff I write. That's my process.
I just try to write songs that people are going to have a dialogue about.