A Quote by Larry Wall

Part of language design is perturbing the proposed feature in various directions to see how it might generalize in the future. — © Larry Wall
Part of language design is perturbing the proposed feature in various directions to see how it might generalize in the future.
Language designers want to design the perfect language. They want to be able to say, 'My language is perfect. It can do everything.' But it's just plain impossible to design a perfect language, because there are two ways to look at a language. One way is by looking at what can be done with that language. The other is by looking at how we feel using that language-how we feel while programming.
The feature of living matter that most demands explanation is that it is almost unimaginably complicated in directions that convey a powerful illusion of deliberate design.
I try not to see new comics - their acts or their films. Part of that is professional. I don't want to be influenced. But another part is fear and jealousy. I'm afraid to see how good they might be. I don't like that emotion, but it's part of me.
Programmers are always surrounded by complexity; we cannot avoid it.... If our basic tool, the language in which we design and code our programs, is also complicated, the language itself becomes part of the problem rather than part of its solution.
Part of what confuses people in times of upheaval is that you're getting so many different points of view and directions and so and so, how to do this and do that. And a lot of it is written in a language that honestly most people cannot understand.
Design in art, is a recognition of the relation between various things, various elements in the creative flux. You can't invent a design. You recognize it, in the fourth dimension. That is, with your blood and your bones, as well as with your eyes.
The Language of the Dream/Night is contrary to that of Waking/Day. It is a language of Images and Sensations, the various dialects of which are far less different from each other, than the various Day-Languages of Nations.
Good design, at least part of the time, includes the criterion of being direct in relation to the problem at hand - not obscure, trendy, or stylish. A new language, visual or verbal, must be couched in a language that is already understood.
Language makes it possible for a child to incorporate his parents' verbal prohibitions, to make them part of himself....We don't speak of a conscience yet in the child who is just acquiring language, but we can see very clearly how language plays an indispensable role in the formation of conscience. In fact, the moral achievement of man, the whole complex of factors that go into the organization of conscience is very largely based upon language.
The question is: exactly how did life get here? Was it by natural selection and random mutation or was it by something else? Everybody - even Richard Dawkins - sees design in biology. You see this design when you see co-ordinated parts coming together to perform a function - like in a hand. And so it's the appearance of design that everybody's trying to explain. So that if Darwin's theory doesn't explain it we're left with no other explanation than maybe it really was designed. That's essentially the design argument.
What is the best way to look for one´s chief feature?" someone asked. Simply see yourself. I do not know how to explain it better. It is possible one may find something -- chief feature of the moment. It is imaginary personality; this is the chief feature for everybody."Can one alter one´s chief feature?" asked someone else. First it is necessary to know it. If you know it, much will depend on the quality of your knowing. If you know it well, then it is possible to change it.
To design things means to interfere with things: to think of how they might be and to alter how they are. Design is to making as writing is to speech: it is an ordinary physical activity pushed to a conscious edge. That interference with the given world can still be founded on admiration. Where it is not, what is the point of designing at all?
A real common problem with a lot of animals is that guys are bad, hate to say it, but they will tune into some big feature like the glasses, maybe the beard, baseball hats, you know some unique feature like that. And they'll generalize like, "Okay! All people with baseball hats or black rimmed glasses are bad."
We need to be vigilant about how we design and train these machine-learning systems, or we will see ingrained forms of bias built into the artificial intelligence of the future.
I can use movie as a language. Not only could it send a good message, I could let people know about my thinking and how I see the world, how I see the colour, how I see the music, how I see everything.
The combination of threads, remote-procedure-call interfaces, and heavyweight object-oriented design is especially dangerous... if you are ever invited onto a project that is supposed to feature all three, fleeing in terror might well be an appropriate reaction.
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