A Quote by Laura Bailey

I think starting in anime, like I did, gave me a good idea of how to approach games that come from Japan. Japanese developers can be very different from companies here in the western market.
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.
A very enjoyable meditation on the curious thing called 'Zen' -not the Japanese religious tradition but rather the Western clich of Zen that is embraced in advertising, self-help books, and much more. . . . Yamada, who is both a scholar of Buddhism and a student of archery, offers refreshing insight into Western stereotypes of Japan and Japanese culture, and how these are received in Japan.
I loved Japanese culture before even realizing it was, in fact, Japanese culture. The cartoons and anime I was watching as a child, my favorite video games, and even in pro wrestling - my favorite wrestlers and matches originated in Japan.
One of the more problematic aspects of the current state of cinema in Japan is that the movies playing in the theaters are by and large made not by film studios but by broadcasting companies. They're either extensions of popular television dramas or adaptations of manga or anime. Younger Japanese are simply not being exposed to good films. That situation needs to change.
Some of our developers are starting to make $20,000 a month, which is really significant... We're getting developers who are 14 and 20 years of age making more money than their parents, starting to make a professional career of developing games on Roblox.
Make sure that you take the time to think about how other companies might respond to your idea, both those companies already in the market you plan to target as well as others that might imagine targeting that market.
We made our debut in Japan about few years ago and when we went on a morning show there to promote our album, I did a brief interview in Japanese using simple expressions such as "Yoroshiku onegaishimasu." But one of the members of our group said, "Stay quiet if you can't speak Japanese! It's embarrassing!" So that's when I told myself that I'd show how good I am by studying Japanese hard.
Part of [Japanese companies] growing and expanding around the world is ... going to help the Japanese keep their lifestyles [despite Japan's] demographics, as a declining population, and [to] make it more conducive to women to go to work, I think, is a plus.
When it was released in the 80s in Japan, 'Blade Runner' was actually a series that influenced the Japanese media very much so. I assume that everyone in the anime industry has seen Blade Runner at some point.
I do think there will be more Japanese companies expanding out of Japan, and there will be more cross-border flow from Japan.
Even though China was a very closed country, they thought of themselves as the center of the world. It is an ethnic characteristic. After I went to Japan, I had a totally different view. The Japanese are always talking about what the Western world is doing. There is the anxious feeling of an outsider.
The typical big Japanese company has somewhere between a third and 40 percent of its revenues coming from developing countries, and about a third of Japan's exports are also to the emerging countries, so in a strange way, Japan, which has very little internal growth, its big companies are a good way to play the emerging markets.
Mike and I were really interested in other epic 'Legends & Lore' properties, like 'Harry Potter' and 'Lord of the Rings,' but we knew that we wanted to take a different approach to that type of genre. Our love for Japanese Anime, Hong Kong action & Kung Fu cinema, yoga, and Eastern philosophies led us to the initial inspiration for 'Avatar.'
We need games like 'A Closed World' for many reasons. When you hear another developer talk about how games need to grow up, they need to tackle adult themes, and how they need to embrace that ability to transport the player into a different world, this is that game that they want other developers to make.
It's a lesser-known story, but the Japanese government (after the Russian-Nazi pact, which split Poland) did allow Polish Jews to come to Japan, with the expectation that they would then be sent to the United States. But they weren't accepted, so they stayed in Japan.
I think actually any morality system that rewards only the extremes is a flawed system. Players don't approach life that way, they don't approach games that way, and they shouldn't be trained to approach games that way. They shouldn't be in the mode where, "I've got to choose every good option." They should just play the game. And they should get equal consequences or rewards for that, that are different from the extremes.
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