A Quote by Laurel Nakadate

I'm more interested in the idea of role-playing in general than the idea of role-playing in art. I like the childlike quality of making pretend or the optimistic idea of pretending something's happening when it's not.
I like the idea of playing with a bit more tactical freedom, either in a deeper role or supporting the strikers more often.
The idea of engineering is an idea of mastery. And today the role that we are being asked to play is a role based on informed humanity.
I am very fascinated by the idea of hyperbole in subject matter as well as production. I like the idea of going overboard in producing an art piece and I like the way it brings the work away from a meditative space of reflection to a more direct, impactful tool that can compete with the mainstream. I like all these power plays, which have a lot to do with contextualization. In turn, I'm interested in creating crossovers between creative disciplines and in a way in subverting the expected role of the artist in society.
I think there's always a way to bring something, even if it is just the girlfriend role, as long as you're playing it with an idea of who that person is on their own, away from the male character.
I don't feel bound by the ebbs and flows of musical trends, or what's happening with new music in general. I always had a fascination with that sound. It's a mixture of the idea that something could be going wrong along with the idea of bending constrained, Westernized music out of tune. But because I wasn't copying an idea, and it just came from somewhere inside me, it felt like a birth of something that most people didn't understand at the time.
I do not like the idea of happiness - it is too momentary - I would say that I was always busy and interested in something - interest has more meaning to me than the idea of happiness.
I don't understand the actor who plays the same role from movie to movie. Maybe it's because I worked on long-running television when I was in my teens, and so the idea of playing the same role just bores me intensely. I'd rather not do it at all.
Ideas are nothing. They're irrelevant. If you think your idea is so important, you're doomed. The reality is if you don't like one idea, I've got 299 more. If I tell you my idea, and you can execute better against that idea than I can - great; I get to play a terrific game.
Mozart and Neil Diamond may have begun with the same idea, but that a work of art is more than an idea is confirmed by the difference between the 'Soave sia il vento' and 'Kentucky Woman.' We have different words for 'art' and 'idea' because they are two different things.
Some of the roots of role-playing games (RPGs) are grounded in clinical and academic role assumption and role-playing exercises.
We're all playing a role. You're playing a role at home, you're playing a role at work, you're playing a role to survive.
I like to start with an idea, but then again, I might be sitting at the keyboard, and just playing a bunch of chords that sound cool together, and something just inspires an idea from that.
The idea of beauty is the fundamental idea of everything. In the world we see only distortions of the fundamental idea, but art, by imagination, may lift itself to the height of this idea. Art is therefore akin to creation.
I think central to what we do is thinking about what's our role, how does this idea of being a band and getting on the stage and playing stuff.
Growing up I was a total movie-holic, but I always wanted to play the role that Clark Gable was playing or Spencer Tracy was playing. I was really never interested in the parts that women were playing. I found the parts that guys were playing were so much more interesting.
I feel like I'm playing more of a role walking down the red carpet than when I'm playing an ordinary woman covered in sweat.
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