A Quote by Lecrae

I think, at the end of the day, the real antagonist is the brokenness of humanity. — © Lecrae
I think, at the end of the day, the real antagonist is the brokenness of humanity.
God in Christ has taken into Himself the brokenness of the human condition. Hence, human woundedness, brokenness, death itself are transformed from dead ends to doorways into Life. In the divinizing humanity of Christ, bruises become balm.
The Kabbalists say that the holy one of the universe is broken, and that we are extensions of the holy one and carry that brokenness inside of us. Our task is to fix our brokenness and hence the brokenness of the holy one.
When I come clean about my brokenness, others catch glimpses of how the real grace of a real God works in the messy life of a real person.
There is a strength, a power even, in understanding brokenness, because embracing our brokenness creates a need and desire for mercy, and perhaps a corresponding need to show mercy. When you experience mercy, you learn things that are hard to learn otherwise. You see things you can't otherwise see; you hear things you can't otherwise hear. You begin to recognize the humanity that resides in each of us.
At the end of the day, the only thing I ever wanted to feel was loved. So I think if I could give someone a piece of advice, it's really learn how to be kind to yourself. In all of our ugliness and all of our brokenness and our bad choices, to really learn to nurture that part of yourself that can be your own big sister in a way.
Donna Mills came on the show as a female antagonist, about a year before, so now they wanted to have a male antagonist. I was cast as a Senator to shake things up.
Humanity is reaching the end of the evolutionary stage of ego. The closer we get to the end, the more dysfunctional humanity becomes.
From a real antagonist one gains boundless courage.
We are all broken by something. We have all hurt someone and have been hurt. We all share the condition of brokenness even if our brokenness is not equivalent.
At the end of the day, you have to find the humanity in you in each character.
I think the idea, first and foremost, is to understand that people may label these characters as villains, but at the end of the day I have to fall in love with the characters that I play. For me, they have to be real characters with real objectives, and driving forces. So they're all different.
At the end of the day, I don't think I am going to be judged by what happened in the 90's and 2000's, at the end of the day my career will be judged from beginning to end and everything in between.
At the end of the day, what I try to bring to villainous characters is a sense of humanity.
I don't think that VR is going to lead to humanity being enslaved in the matrix or letting the world crumble around us. I think it's going to end up being a great technology that brings closer people together, that allows for better communication, that reduces a lot of environmental waste that we're currently doing in the real world.
At the end of the day, we are real people going through real things.
It's one thing to not want an evil-sorcerer type villain in your story, but it's another thing to avoid having any sort of antagonist at all. A story without an antagonist gets weird pretty quick.
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