A Quote by Leland Yee

These data suggest very strongly that participating in the playing of violent video games by children and youth increase aggressive thought and behavior; increase antisocial behavior and delinquency; engender poor school performance; desensitize the game player to violence.
Violent behavior predicts violent behavior. Obviously not every domestic abuser will become a terrorist. If somebody is prone to violence, and also has radical beliefs, and also feels very slighted, that's when you have the combination.
I want to get violence - I want schools to start from K through 12 to just every day have teachers understand that they don't want to talk about anything that is violent, and they want to explain to the children how bad violence is and how behavior - violent behavior, is something that they really should not practice and think about.
Much is made of the accelerating brutality of young people's crimes, but rarely does our concern for dangerous children translateinto concern for children in danger. We fail to make the connection between the use of force on children themselves, and violent antisocial behavior, or the connection between watching father batter mother and the child deducing a link between violence and masculinity.
Violent video games played in public places are a tiny fraction of the media violence to which modern American children are exposed. Tiny - and judging from the record of this case, not very violent compared to what is available to children on television and in movie theaters today.
I like video games, but they are very violent. I want to create a video game in which you have to help all the characters who have died in the other games. 'Hey, man, what are you playing?' 'Super Busy Hospital. Could you leave me alone? I'm performing surgery! This guy got shot in the head, like, 27 times!'
The more children see of violence, the more numb they are to the deadly consequences of violence. Now, video games like 'Mortal Kombat,' 'Killer Instinct,' and 'Doom,' the very game played obsessively by the two young men who ended so many lives in Littleton, make our children more active participants in simulated violence.
I'm very careful about how I portray violence in my films. I do believe that violence, especially violent video games, are not a good thing for young kids.
The simplest and most satisfactory view is that thought is simply behavior - verbal or nonverbal, covert or overt. It is not some mysterious process responsible for behavior but the very behavior itself in all the complexity of its controlling relations.
Pinball games were constrained by physical limitations, ultimately by the physical laws that govern the motion of a small metal ball. The video world knows no such bounds. Objects fly, spin, accelerate, change shape and color, disappear and reappear. Their behavior, like the behavior of anything created by a computer program, is limited only by the programmer's imagination. The objects in a video game are representations of objects. And a representation of a ball, unlike a real one, never need obey the laws of gravity unless its programmer wants it to.
In 2006, the number of children in targeted school choice programs nationwide will reach six digits for the first time, representing a 40 percent increase in the number of children in targeted school choice programs and an even bigger increase in the amount of public funding.
Tangier is one of the few places left in the world where, so long as you don't proceed to robbery, violence, or some form of crude, antisocial behavior, you can do exactly what you want.
The hardest thing about an easy match is making a weak opponent play poor. A poor player isn't poor because he tends to kick the ball in his own goal. It's because when you put intense pressure on him, he loses control. So you have to increase the tempo of the game and he'll automatically give the ball away.
We will not make inroads into the gun-violence problem until we acknowledge the underlying causes of youth behavior today, compared to yesterday. ... we must come to the realization that laws and regulations alone cannot produce a civilized society. It's morality that is society's first line of defense against uncivilized behavior.
I'm part of that original generation that came up playing video games, that pumped a lot of our allowance into video games. We financed the rise of video games. I started playing them in the Straw Hat Pizza Palace at the Carriage Square Mall in Oxnard, CA.
I'm very lucky to work at bitly, with a data set that allows us to explore human social behavior at the scale of human social behavior.
I like video games, but they're really violent. I'd like to play a video game where you help the people who were shot in all the other games. It'd be called 'Really Busy Hospital.
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