A Quote by Lisa Loeb

I don't use simple words. I make games and puzzles with my songs. — © Lisa Loeb
I don't use simple words. I make games and puzzles with my songs.
I've always liked puzzles, since I was a kid. I like party games, silly games. I loved chess. I enjoy jigsaw puzzles, but I'm not particularly visual.
Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. In other words, with games, learning is the drug.
The real art is not to come up with extraordinary clever words but to make ordinary simple words do extraordinary things. To use the language that we all use and to make amazing things occur.
Puzzles are always a difficult thing, I don't think I've played any games where the puzzles are perfectly contextualised, unless the entire game is a puzzle game built upon that concept.
To demarcate [words in way that changes the meaning] is simply to speak a different language than everyone else. And I do not accept semantic games like that. [...] We need to use words as they are actually used and understood. We can correct errors and inconsistencies and make distinctions. But we can't try to foist an alien language on people.
Make your copy straightforward to read, understand and use. Use easy words; those that are used for everyday speech. Use phrases that are not too imprecise and very understandable. Do not be too stuffy; remove pompous words and substitute them with plain words. Minimize complicated gimmicks and constructions. If you can't give the data directly and briefly, you must consider writing the copy again.
If you can make a little painting for the ears with a few words, well, I like words; I like cutting them up and finding different ways of saying the same thing... I get into a spell, and it all comes easy. I don't labor over it. I go inside the song, I think you make yourself an antenna for songs, and songs want to be around you. And then they bring other songs along, and then they're all sitting around, and they're drinkin' your beer, and they're sleeping on the floor. And they are using the phone, they're rude, thankless little f---ers.
I like games that are simple. Not games that are trivial, but also not games that require you to invest a week or to relearn something. I like games that you can just pick up, sit down in front of, and get going.
Let us dig our gardens and not be elsewhere; Let us take long walks in the open air... Let us bathe in the rivers and lakes... Let us indulge in games... Let us be more simple: simple and true in our gestures, in our words, and simple and true in our minds above all. Let us be ourselves.
Words don't tell you what people are thinking. Rarely do we use words to really tell. We use words to sell people or to convince people or to make them admire us. It's all disguise. It's all hidden -- a secret language.
I used to come home and play piano all day by ear and make songs up or figure out my favourite Elvis songs. I'd make up games by blindfolding myself and singing the harmony to whatever notes I'd play.
With a lot of songs, songs that don't make a good statement, I forget the words.
Our original mission and values consisted of four simple words that formed our foundation: 'We make great games.' We crafted that statement before we had even released our first game, but we were committed to living up to it.
In a logically perfect language, there will be one word and no more for every simple object, and everything that is not simple will be expressed by a combination of words, by a combination derived, of course, from the words for the simple things that enter in, one word for each simple component.
To be honest, I struggle with words. I often forget them, you know, the official ones. Instead, I make words up. I use home-made words that sound similar to the real thing. Usually, they're some sort of confused hybrid of two existing words.
C++ is in that inconvenient spot where it doesn't help make things simple enough to be truly usable for prototyping or simple GUI programming, and yet isn't the lean system programming language that C is that actively encourages you to use simple and direct constructs.
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