A Quote by Liza Campbell

I was loosely aware that most of my characters were fundamentally selfish people, but I didn't intentionally make that a theme. — © Liza Campbell
I was loosely aware that most of my characters were fundamentally selfish people, but I didn't intentionally make that a theme.
It may help to understand human affairs to be clear that most of the great triumphs and tragedies of history are caused, not by people being fundamentally good or fundamentally bad, but by people being fundamentally people.
Most of the great triumphs and tragedies of history are caused not by people being fundamentally good or fundamentally evil, but by people being fundamentally people.
It's always hard when you make a movie that's fundamentally about kids for adults. How do you make people aware of who the adult cast is without making them feel that the adults are the center of it? You don't want to make it misleading, but at the same time you want to make it appealing.
I am an aware citizen, so I want my characters to be aware, too. They should be aware of what's happening in the society and make a commentary. They're not in a la la land.
You're either selfish, or you're a servant...but fundamentally selfish people are terrible friends, terrible lovers, terrible spouses, terrible Christians, terrible parents. They leave a terrible legacy. Will you be selfish? Will you be a servant?...A good marriage is a servant and a servant.
I wasn't good enough for abnegation," I say, "and I wanted to be free. So I chose Dauntless." "Why weren't you good enough?" "Because I was selfish." I say. "You were selfish? You aren't anymore?" "Of course I am. My mother said that everyone is selfish," I say, "but I became less selfish in Dauntless. I discovered there were people I would fight for. Die for, even.
I'm a firm believer that education is the most efficient tool we have to make people aware and make our children aware, and to protect them from the scourge of the century, which is AIDS
Maybe most people were fundamentally contradictory. The real people at any rate.
A lot of people were saying that I was a selfish person and a selfish player. You know, it got to me.
You have to dream intentionally. Most people dream a dream when they are asleep. But to be a writer, you have to dream while you are awake, intentionally.
Most of the time, the things that really change the world exist for something fundamentally selfish and then the world-changing ends up being a side-effect of that.
I think even the characters that are fundamentally evil and wrong, I want people to really love them. I think that's important to writing believable characters. They don't have to be likable but they have to be loved, at least by the author.
Childlessness doesn't make people selfish; selfishness makes people selfish.
You have to understand: the narrative that people have about business and capitalism is that they are fundamentally selfish, greedy, and exploitative. Of course, I don't agree with that narrative.
Unlike most wars, which make rotten fiction in themselves - all plot and no characters, or made-up characters - Vietnam seems to be the perfect mix: the characters make the war, and the war unmakes the characters. The gods, fates, furies had a relatively small hand in it. The mess was man-made, a synthetic, by think tank out of briefing session.
I was worried for a while that it was some sort of reflection of me that all I seemed to be getting were these characters that were a tad bit loony. But I love it. Those are the most fun characters to play!
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