A Quote by Lori Loughlin

When you are developing a character you have to bring so much of yourself to the role. — © Lori Loughlin
When you are developing a character you have to bring so much of yourself to the role.
The most important thing you can do as an actor is bring as much of yourself to the character to ground the character in some sort of reality, and then you build around it and on top of it.
It's much better as an actor if you can bring as much of yourself as possible to a character.
I think you have to draw from any character and bring it to yourself as much as possible.
I would have to say that I have to concentrate more when I'm doing comedy. There are so many details that make up any character, but developing a character for a dramatic role seems to come more naturally.
When you play a character, you bring yourself into the character. You get a chance to shine and show your translation for the character and her state of mind.
I used to think that the times when you don't work, you should be anxious and constantly by the phone and putting so much pressure on yourself, but I've really learned that all the experiences we have you can bring into the next job. So it's making sure your brain and body are being stimulated so you can bring something new to the next role.
When I'm given a role, I'm consumed by a passion to bring to life a character that exists only on paper. I mull over the character for days and internalise his feelings.
In terms of jumping into a character's skin, I try to immerse myself in the role as much as possible to bring me closer to them. All I do is what's required to achieve what I want to achieve.
I try to give each performance my own soul, to bring a truth to my character. Hopefully, when I bring that much truth to a character, it resonates with somebody, and it sparks some kind of emotion in them.
You have a certain objectivity, as a member of the audience, and you can come away maybe being provoked into a certain discourse or a certain arena of questioning, regarding how you would deal with things that your character has to deal with. Whereas when you're doing a film, once you start asking, "What would I do?," you're getting the distance greater between yourself and the character, or you're bringing the character to you, which I think is self-serving, in the wrong way. The idea is to bring yourself to the character.
We did so much work developing the character of Kratos, why would we throw all that out? We're sort of treating the first seven games like chapter one of this character's life.
I try to look at every role the same way, regardless of whether the character is real or the character is a fantasy. I always start from myself, because you have to know yourself first.
You bring yourself to every role, it doesn't matter who it is, it doesn't matter if it's a mass murderer, you can bring something to it.
I think in every character there are aspects of yourself that you bring to it. But then it would be really boring to just play yourself.
You spend so much time developing a character when you do a film; so much of your work is done before you get set to shoot because you've been working on the character: the way he walks, the way he talks, what might upset him, what might make him happy.
With any character, the main objective is to bring authenticity to the role.
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