A Quote by Lorrie Moore

Plots are for dead people. — © Lorrie Moore
Plots are for dead people.
All the characters and plots were predetermined. Games make bad plots.
All plots tend to move deathward. This is the nature of plots.
If the songs were in lumps, then you would expect to understand what was going on in the plot. Which is not a realistic goal. And also the instrumentation is different for every show, so it's more varied sonically. And people are free to make up their own plots, of course. There are pretty dense and complicated plots, and they're simple songs.
As one of my creative writing professors once said, there are only seven plots. What makes those plots different is how you handle them, your voice, your style, and your way of thinking. That’s all. People can mimic your style, but they can never achieve your unique point of view.
When you're late in a fairy tale, people wind up dead. And not true-love's-kiss, glass-coffin-nap-time dead. Really dead, the kind of dead you don't recover from.
There are those who maintain that in this world women have no right to interfere in the affairs of state, in politics, in plots and counter-plots. Others that are who, more chivalrous, are willing to admit that women have as much right to act, think, and speak as men.
People around me die. They drop like flies. I've gone through life leaving a trail of dead bodies behind me. My mother is dead, my guardian is dead, my aunt is dead—because I killed her, and when my real father finds me, he'll move heaven and earth to make me dead.
A considerable percentage of the people we meet on the street are people who are empty inside, that is, they are actually already dead. It is fortunate for us that we do not see and do not know it. If we knew what a number of people are actually dead and what a number of these dead people govern our lives, we should go mad with horror.
There are no dead-end jobs. There are no dead-end jobs. There are only dead-end people. Our current social philosophy, and the welfare state apparatus based on it, are creating more dead-end people.
As regards plots I find real life no help at all. Real life seems to have no plots.
Out of the people that ever were, almost all of them are dead. There are way more dead people, and you're all gonna die and then you're gonna be dead for way longer than you're alive. Like that's mostly what you're ever gonna be. You're just dead people that didn't die yet.
Plots behind plots, plans behind plans. There was always another secret.
I basked in you; I loved you, helplessly, with a boundless tongue-tied love. And death doesn't prevent me from loving you. Besides, in my opinion you aren't dead. (I know dead people, and you are not dead.)
To me, it all comes down to things being character-driven. It's hard for me to look beyond that. CG and all this cool stuff - so be it. But to me, it pretty much begins and ends with character-driven plots rather than technologically-driven plots.
I'm sorry, Heather, but everything was not just fine before I got here. You know how I know that? Because you're dead. Okay? You are dead. Dead people don't have lockers, or best friends, or boyfriends. You know why? Because they're dead.-Suze Simon
It is an error to divide people into the living and the dead: there are people who are dead-alive, and people who are alive-alive. The dead-alive also write, walk, speak, act. But they make no mistakes; only machines make no mistakes, and they produce only dead things. The alive-alive are constantly in error, in search, in questions, in torment.
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