A Quote by Luiz Bolognesi

I decided to work on hand animate because the animators work as authors in every little scene and it brings real soul for characters. — © Luiz Bolognesi
I decided to work on hand animate because the animators work as authors in every little scene and it brings real soul for characters.
We honor life when we work. The type of work is not important: the fact of work is. All work feeds the soul if it is honest and done to the best of our abilities and if it brings joy to others.
There's this whole grey area seemingly every time it's talked about animators and who takes ultimate responsibility for the characters [of the Planet of the apes] but without question and I'll go down saying this year after year, these characters are authored by what we do on set. They are not authored by animators.
Since the waiting time required during the rendering process has been dramatically shorter in the last 10 years, I think that CGI animation has finally become practical. It is a fact that I processed the Steamboy work based on the assumption that the machine spec would be higher. In that context, young 3D animators have also gotten more skillful in recent years. But what I didn't expect is that the skills of traditional 2D animators have become worse, and notable young animators have not come out to the scene. This is a big issue for the industry.
I really like the Chris-R scene and of course the "you are tearing me apart Lisa" scene. The reason I love the Chris-R scene is because we worked really hard to finish it. It's not just that though, it brings people together. Everyone is one the roof together by the end of the scene. You see the perspectives of the different characters. I feel like with all the connections in this scene that the room connects the entire world
Are my characters copies of people in real life? ... Don't ever believe the stories about authors putting people into novels. That idea is a kind of joke on both authors and readers. All the readers believe that authors do it. All the authors know that it can't be done.
Yes, take a little time to play And look at life the other way. God rested when the world was made: Rest now, old friend; be not afraid. But think not that your work is over, That you are now a foot-free rover, A rambler upon idle ways, Whittling away the golden days. For in the road climb to the goal There's no long furlough for a soul. There's no long pause: on every height Another summit swims in sight. The long road rises, scene by scene, With little restings in between.
All my cuts are always about three hours, at the start, mainly because any scene in the movie that's 90 seconds, I probably shot a five-minute version of. If you just extrapolate that through the whole movie, I have a very long version of every scene, usually because, if there's one funny joke, I'll shoot five because I don't know if the one I like is going to work. I'll get back-ups because my biggest fear is to be in previews, testing the movie, and a joke doesn't work, but I have no way to fix it because I have no other line.
My brother's a blast to direct; he's one of those great characters who brings so much to every scene he's in, and we're pals.
When real actors are approaching their work, we could be on a little stage somewhere, doing community theater. It's all the same. They're just trying to make the scene work. They're just trying to do the best they can and figure it out.
Recognition has brought me more work, because your name suddenly comes to mind when some directors are trying to cast a character. And my stage work has specifically enabled people to have faith that I can handle a role, even when it's not specifically written for an African-American. So, I'd have to say that recognition brings work. A successful movie brings more work, and that been the biggest blessing.
In terms of animation, animators are actors as well. They are fantastic actors. They have to draw from how they feel emotionally about the beat of a scene that they're working on. They work collaboratively.
If I was playing for a club in mid-table, I could make three or four mistakes, and no one would notice because the analysis is not at the top level. But when you play for a big club, every little mistake is highlighted. So every day, you work, work, work.
The animators are fantastic though. They'll shoot their own reference material, and just go into the car park or something. And they might shoot a very funny scene, or sometimes a serious scene. But they're really just trying to work out the motion. Yet what we get treated to is hilarious video of someone running around a parking lot with a broomstick and a helmet!
Every new director you work with, brings in something new and has perhaps cast you because your last work was good.
Blessed is he who has found his work; let him ask no other blessedness. He has a work, a Life-purpose... Get your happiness out of your work or you will never know what real happiness is... Even in the meanest sorts of Labour, the whole soul of a man is composed into a kind of real harmony the instant he sets himself to work!
Once I start work on a project, I don’t stop and I don’t slow down unless I absolutely have to. If I don’t write every day, the characters begin to stale off in my mind – they begin to seem like characters instead of real people. The tale’s narrative cutting edge starts to rust and I begin to lose my hold on the story’s plot and pace. Worst of all, the excitement of spinning something new begins to fade. The work starts to feel like work, and for most writers that is the smooch of death.
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