A Quote by Lurlene McDaniel

Old characters never die, but I do need to take a break from them in order to create new ones. — © Lurlene McDaniel
Old characters never die, but I do need to take a break from them in order to create new ones.
I don't think I ever relinquish a person I have known, and surely not my fictional characters. I see them, I hear them, with a clarity that I would call hallucinatory if hallucination didn't mean something else ... A character whom we create can never die, any more than a friend can die ... Through [my characters] I've lived many parallel lives.
When old words die out on the tongue, new melodies break forth from the heart; and where the old tracks are lost, new country is revealed with its wonders.
I thought that my voyage had come to its end at the last limit of my power, that the path before me was closed, that provisions were exhausted, and the time come to take shelter in a silent obscurity, but I find that thy will knows no end in me, and when old words die out on the tongue, new melodies break forth from the heart, and where the old tracks are lost, new country is revealed with its wonders.
When infants aren't held, they can become sick, even die. It's universally accepted that children need love, but at what age are people supposed to stop needing it? We never do. We need love in order to live happily, as much as we need oxygen in order to live at all.
We're living in a whole new social and economic order with a whole new set of problems and challenges. Old assumptions and old programs don't work in this new society and the more we try to stretch them to make them fit, the more we will be seen as running away from what is reality.
Not all living creatures die. An amoeba, for example, need never die; it need not even, like certain generals, fade away. It just divides and becomes two new amoebas.
I really enjoy the writing process because I can do it from my house. I can create these characters and take them in the different directions that I want to take them. You have a lot of freedom as a writer.
You cannot break a horse until they're about 2 years old. You can halter-break them, meaning teach them how to lead and stuff, if you choose to, but you can't really break them until they're 2 because there aren't developed enough, you know what I mean? It would be like a 5-year-old playing football or something, you know?
People say, 'You're old.' Old ain't nothing. You've got new cars that break down and old cars that pass them.
There's a new Facebook app that will post a final status update for you after you die. That's ridiculous. I don't need someone to change my status when I die. I need them to water my Farmville crops.
To break through language in order to touch life is to create or re-create the theater.
A new medium is never an addition to an old one, nor does it leave the old one in peace. It never ceases to oppress the older media until it finds new shapes and positions for them.
You'll have to learn to control your emotions. They're new, like achild's now, bursting with passion. Never let them fade, or part of you will die. But they cal also destroy you. Hold them dear, but don't let them take hold of you.
Cities need old buildings so badly it is probably impossible for vigorous streets and districts to grow without them.... for really new ideas of any kind--no matter how ultimately profitable or otherwise successful some of them might prove to be--there is no leeway for such chancy trial, error and experimentation in the high-overhead economy of new construction. Old ideas can sometimes use new buildings. New ideas must use old buildings.
I try not so much to create new characters and worlds but to create new game-play experiences.
There is no such thing as a new idea. It is impossible. We simply take a lot of old ideas and put them into a sort of mental kaleidoscope. We give them a turn and they make new and curious combinations. We keep on turning and making new combinations indefinitely; but they are the same old pieces of colored glass that have been in use through all the ages.
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