A Quote by M. C. Escher

All my works are games, serious game. — © M. C. Escher
All my works are games, serious game.

Quote Topics

In my early work, my time in the batting cage, that's serious, and that's when I feel like I'm really working. That's where I have to lock in on my approach, make sure my mechanics are right, and make sure my mindset is right for the upcoming game. But then, when the game comes up, it's a game! You're supposed to have fun when you play games.
When we approach games, we're always emotional-focused, so if a free-to-play business model works against the emotion, we won't use it. If it actually works well with the emotion, or if we can come up with a new way to do monetization that's different and that's unique for the game, I would go for that.
The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
We all bring some different elements at the Games. Everything is a stepping stone for us after playing these two games. These Games are preparing us to play a 60-minutes game and preparing us for the gold-medal game.
Whenever we're all getting ready for a playoff game, you know how serious those games are, and you try to motivate your guys. There's a lot of emotion that goes into those games, and when I play, it's all about winning, and it's all about doing whatever it takes to fire guys up and to get that emotion running.
Not only do you have 16 regular-season games, you also have four preseason games. Then if you make the playoffs, you can have four more games before you get to the Super Bowl. So you can already have 24 games without the 18-game season. And 24 games takes a real toll on somebody's body.
There are games where I go a whole game without saying a word. There are games where I'm talking the whole game. It really depends on the mood and vibe that I'm in that day.
I want to serve chess through games, books that are works of art. I would like to bring the game closer to many people all over the world.
I've been in this league for 12 years. They can say I don't take the game serious, but somebody who don't take the game serious don't last this long.
All experiments that are related to the games when you have humans versus machines in the games - whether it's chess or "Go" or any other game - machines will prevail not because they can solve the game. Chess is mathematically unsolvable. But at the end of the day, the machine doesn't have to solve the game. The machine has to win the game. And to win the game, it just has to make fewer mistakes than humans. Which is not that difficult since humans are humans and vulnerable, and we don't have the same steady hand as the computer.
I do think some games are works of art, although their medium is visual rather than verbal. Both games and novels allow the reader/player to become a protagonist in the theater of the imagination. Both build worlds. In my opinion, the big difference between game and novel is in narrative structure. Communal role-playing games are open-plan without an end. A novel - at least the kind I write - has a closed structure with a beginning, a middle, and an end. I like that closed structure, and I feel I can say more with it.
The fools standpoint is that all social institutions are games. He sees the whole world as game playing. That's why, when people take their games seriously and take on stern and pious expressions, the fool gets the giggles because he knows that it is all a game.
I love games, and I'll play any. Games are a way of training ourselves to be heavily involved without being serious.
Selling five million units in less than 14 months means DS is the fastest among any game machines ever launched in Japan to hit that level. To achieve this rapid growth, we were required not only to go after frequent game players, but to reel back people who had left games and to make video games enjoyable for those who had not played games at all.
There are no ultimate ends. Only games and more games. The winner this round is the loser the next round. Only the game is eternal. And the game is always the same, if you never change the rules.
Video games provide an easy lead-in to computer literacy. They can get you thinking like a video game designer and can even lead to designing since many games come with software to modify the game or redesign it.
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