A Quote by Magnus Carlsen

Without the element of enjoyment, it is not worth trying to excel at anything. — © Magnus Carlsen
Without the element of enjoyment, it is not worth trying to excel at anything.
I'm a goal setter, but in broad strokes. I don't have a by-October-2009-I-want-to-be-here plan. All I do is work with an element of challenge and an element of enjoyment. With that, anything can happen.
If anything is worth trying at all, it's worth trying at least 10 times.
Men have various subjects in which they may excel, or at least would be thought to excel, and though they love to hear justice done to them where they know they excel, yet they are most and best flattered upon those points where they wish to excel and yet are doubtful whether they do or not.
How can you worry about pleasing people [critics] and what they're going to think? How can you do anything creative if the whole thing is motivated by trying to please somebody else? To me, the whole idea of what I thought art, or music, or anything creative was about pleasing yourself and hoping that whatever you're creating will reach someone else who'll see it on that level. To worry about someone picking it apart and discussing it element for element, and trying to knock you down or weaken it in any way doesn't amount to anything but a waste of paper.
The essence of loving living as a follower of Jesus isn't in trying harder but in enjoying more. I'm not saying you can change without trying. I'm saying that enjoyment empowers effort. Pleasure in God is the power for purity.
It is only in your mind that you have to excel, at anything or everything. Of course, it would be very nice to excel at most things. Indeed, we recommend that you try and do your best. But realistically, you are entitled to do the bare minimum to get by. All your accomplishments are just a bonus, something to enjoy, not requirements. You don't have to do anything to prove that you are worthy of existing.
That one who does not get fun and enjoyment out of every day in which he lives, needs to reorganize his life. And the sooner the better, for pure enjoyment throughout life has more to do with one's happiness and efficiency than almost any other single element.
If you desire something, you don't have it. It is more interesting than enjoyment, because enjoyment erases the mysteries and the vision of desire. Desire opens up possibilities but never achieves anything, whereas enjoyment is just the brutal achievement of something - and after that, it's done.
Infatuation was a good thing. It gave spice to life, and added to its enjoyment... But it was different from love. Love was worth everything, and couldn't be exchanged for anything.
"Surely so many countries can't all be worth dying for." "Anything worth living for," said Nately, "is worth dying for." "And anything worth dying for," answered the sacrilegious old man, "is certainly worth living for."
I want everything we do to be beautiful. I don't give a damn whether the client understands that that's worth anything, or that the client thinks it's worth anything, or whether it is worth anything. It's worth it to me. It's the way I want to live my life.
The core hacker premise that 'code wins arguments' is just another way of saying that anything is worth trying, regardless of whether it is a conservative or liberal idea, and that whatever works is worth keeping.
I've always been attracted to the characters that I didn't know anything about. If you do anything in life with passion and love, then it's worth trying.
In everything you do aim to excel for what is worth doing is worth doing well
I want everything we do to be beautiful. I don't give a damn whether the client understands that that's worth anything, or that the client thinks it's worth anything, or whether it is worth anything. It's worth it to me. It's the way I want to live my life. I want to make beautiful things, even if nobody cares.
Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game.
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