A Quote by Mahesh Babu

I would like the thrill of making a new project every time. — © Mahesh Babu
I would like the thrill of making a new project every time.
I have three kids. Now they're all grown up, but when they were little, every time I would start a new project, they would say, 'So dad, are you making a movie we can watch or one we cannot watch?' That's the kind of stuff they would ask. People around me - family and friends - usually know when to watch and when not to watch.
I always imagined that I would learn something each time that I would take to a new project, then I realized that each new project poses a completely different challenge.
Every new writing project, every new artistic project, needs to be protected so it can grow on its own before it begins to creep out into the world.
Architecture adds dimensions to my life that would be impossible to acquire if I retired. The beautiful thing about architecture is that every project is brand new. I am forced to renew myself with every project. Isn't that wonderful?
For me, every day is a new thing. I approach each project with a new insecurity, almost like the first project I ever did. And I get the sweats. I go in and start working, I'm not sure where I'm going. If I knew where I was going I wouldn't do it.
If Rosie’s mother had known that eye colour was not a reliable indicator of paternity, and organised a DNA test to confirm her suspicions, there would have been no Father Project, no Great Cocktail Night, no New York Adventure, no Reform Don Project—and no Rosie Project. Had it not been for this unscheduled series of events, her daughter and I would not have fallen in love. And I would still be eating lobster every Tuesday night. Incredible.
Selling your apartment in New York is like dating a manic-depressive.. you get used to cycles of elation and despondency. Every time someone would come to see the apartment, there was the thrill of the date. You want to be presentable, so you clean the place up, make sure it smells good, put on some mood lighting and mellow music.
Every time you do a project, you learn something new.
The thing about acting is even if you get technically more skilled at what you do, every time you begin a film or a play you're terrified. You don't know if you're going to pull it off. Every film and every story has its own set of challenges. I've never felt like, oh yeah, that's it, nailed it! You can never sit and rest. That's why it's such an exciting job. It's beginning again every time you begin again. New story, new character, new place, new time, new director. It's like moving to a different planet and trying to figure out how to live there.
I think thrill covers many different areas of a person's life. I'm a thrill junkie for sure, I don't like doing the same things for a long time. Which is why, I like my work to be a mixed bag.
In every species of fish I've angled for, it is the ones that have got away that thrill me the most, the ones that keep fresh in my memory. So I say it is good to lose fish. If we didn't, much of the thrill of angling would be gone.
I'm strictly a one-project-at-a-time kind of guy. If I came up with a compelling idea for a different book while working on a project, I'd probably abandon the first project and go with the new idea.
A good writer can simulate a page torn out of somebody's diary, and give you every little voyeuristic thrill you might get from that, but actually tell you a broader story. I think it's a noble idea that it's cathartic to open a vein for everybody to see, but ultimately, you're just getting blood everywhere and making a mess. I like the idea that there are deeper and more meaningful things to talk about than your own misery. But at the same time, there's something really interesting about skirting that line and making it seem like you're doing that.
The process of producing a project is one long string of delight and anxiety, but I think the real thrill of animation would have to be drawing the pictures.
Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws.
Every one and every single time is different, and I didn't have C-sections, which I don't know if that's lucky or unlucky, but I was able to feel every contraction. You forget what it feels like. God's got a great way of making women forget what it's like because we would never go through it again.
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