A Quote by Makoto Shinkai

Ghibli is about craftsmanship. They draw characters and put life in it. — © Makoto Shinkai
Ghibli is about craftsmanship. They draw characters and put life in it.
The identity of Studio Ghibli movies are how the characters move. They move like live, real people.
Before I was a cosplayer, I was a fan artist. I would draw my favorite characters and sell the pieces at art auctions. But once I discovered cosplay, it was like, 'I don't have to draw my favorite characters, I can become my favorite characters.'
I can't draw. But I can draw with sound. That's the most useful thing I learned in terms of what my craft is... The arrangements were mine. They were little lines and stuff that I had written myself... And I was locked into this idea that vocals didn't count, melodies didn't count, songwriting craftsmanship didn't count. The only thing that counted was high arching guitar solos...
Everything in life, is a question of drawing a life, John, and you have to decide for yourself where to draw it. You cant draw it for others. You can try, of course, but it doesn't work. People obeying rules laid down my somebody else is not the same thing as respecting life. And if you want to respect life, you have to draw a line.
One never knows enough about characters in real life to put them into novels. One gets started and then, suddenly, one can not remember what toothpaste they use; what are their views on interior decoration, and one is stuck utterly. No, major characters emerge; minor ones may be photographed.
Growing up where I did, you met a lot of colorful characters whose business was on the other side of the law, or more likely you didn't know what they were up to, and you never would. So playing those kinds of characters now, I can draw on that. The rest of it, you can practice or learn from books. But mostly, I draw from my experiences. That's all I have, you know.
What's important is the way we say it. Art is all about craftsmanship. Others can interpret craftsmanship as style if they wish. Style is what unites memory or recollection, ideology, sentiment, nostalgia, presentiment, to the way we express all that. It's not what we say but how we say it that matters.
I'm a self trained, autodidactic artist, so all I was ever trying to do was to draw as realistically as possible - but that's what comes out, because I don't really know how to draw! I think when I draw characters, I'm able to reduce them down to little marks that capture the most distinct elements of them.
Who doesn't want to draw Batman or Superman? Everyone would like to be able to draw them. I've been really lucky when it comes to the characters that I get to illustrate.
I get to draw what I like to draw, basically people hangin' around, and write very humanistic kinds of situations and characters. But I do also like to draw adventure stories - more in terms of drawing them than writing them - and letting my imagination go wild.
As an audience member, I live vicariously through the characters I watch or read about. There's something very relatable about comic-book characters. They're never perfect. They're flawed people put in extraordinary circumstances.
People like stories that are bigger than life, about characters with unusual powers. And when you get all the characters in the zodiac, it's so colorful, and it's so rich in different attitudes that the characters have.
I always find the more you can draw on real life characters, people, situations, it works better. Certainly for designing a character, I prefer to draw on real people rather than other guys I've seen in movies, rather than 'here's my version of Clint Eastwood' or whoever.
I read somewhere that Rubens said students should not draw from life, but draw from all the great classic casts. Then you really get the measure of them, you really know what to do. And then, put in your own dimples. Isn't that marvelous!
I believe you can only draw from your own life as an actor. All the characters I've played, I only have my infinite eye and the presence of my life to take from.
I have a lot of real life experience that I can draw on. And I think that shows in the characters that I play because I'm always trying to find somebody - or find characters to play that I can identify with on a personal level or relate to. And I think it makes for a little bit more of an honest portrayal.
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