A Quote by Malcolm Brogdon

The game is about making the right decisions. — © Malcolm Brogdon
The game is about making the right decisions.
Developing games for the PC and consoles is all about everything and the kitchen sink. In many ways, you don't have design decisions to make. You do it all. So I enjoy going back to making decisions about what's important as I'm working on a game.
I had individuals in my life to help me make the right decisions because it wasn't about them accepting handouts. It was about them making the right decisions for me.
I had individuals in my life to help me make the right decisions because it wasn't about them accepting handouts. It was about them making the right decisions for me.
If we decide rightly what to do, or use a correct procedure for making such decisions, that has to be because the decisions or the procedure rest on good reasons, and these reasons consist in the apprehension of truths about what we ought to do. Because these truths must constitute reasons for our decisions, and because in the rational order, reasons must always precede the decisions based on them, the truth conditions of claims about what we ought to cannot be reduced to, or constructed out of, decisions about what to do, or procedures for making such decisions.
Leadership isn't making all the decisions. It is making sure the right decisions are made.
Doing right by our seniors isn't just about making the right decisions today - it's about ensuring that every generation of Americans can have a strong and secure future.
Being aware of truths about what is good or right or about what we ought to do is not the same as deciding what to do. Nor can the former truths be derived from decisions about what to do, or about procedures for making such decisions, unless these procedures themselves rest in some way on the apprehension of truths about what we ought to do.
The fact of the matter is right now politicians and insurance companies are making decisions. We're saying we want doctors to be making decisions. And I think that will lead to a higher-quality, lower-cost system over time.
Good design isn't about making decisions for your users, it's about making those decisions irrelevant.
We need to stop spending so much of our time trying to make the right decisions and instead start spending our time making decisions and then making them right.
For me, it's infinitely more interesting to read or watch a character making decisions they think are right, but the audience knows differently, and seeing that disconnect. The only way characters can grow and learn is by making the wrong decisions and then learning from them.
Parts of you die with every decision you have to make. It becomes about making decisions between bad decisions and worse decisions.
Everyone knows what it's like to make the wrong decision for the right reasons. For me, wrong decisions are the heart of drama - a character who's always making the right decisions is boring.
My authoritarian and quick manner of making decisions led me to have serious problems and to be accused of being ultraconservative. I have never been a right-winger. It was my authoritarian way of making decisions that created problems.
Instead of playing the game "Making Life Wonderful", we often play the game called "Who's Right". Do you know that game? It's a game where everybody loses.
I was always making decisions and they were easier decisions because I had control of the game, I had control of the ball. As a coach you sort of put the ball in other player's hands and let them make decisions for you. But I still get a kick out of winning basketball games and that's what I'm in this for.
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