A Quote by Mandy Stadtmiller

People don't actually, a lot of times, know the game behind the game. If people think that they do, it's a little bit of a naïve assessment of how the [writing] industry works.
But people don't know if I can teach the game. I know I can. My experience in Oklahoma was positive. It opened my eyes to how the game is played - the interaction among players, fans and media, how all that works. You have to know about the business of the game and how the actions of players and coaches affect the business. I think I have it down now.
I think almost all strategic problems could at least be improved upon if people would do more careful game-theoretic analysis. The reason game theory works in predicting is because people intuit how to behave game-theoretically.
A lot of times, when someone's going to pick up a game, it can be a bit daunting, like if they haven't played a roleplaying game, or they haven't played things in the series. We spent a lot of time on flow. How it feels to move through the world. How the game rewards you depending on which way you turn.
At times of crisis or distress, it's poems that people turn to. (Poetry) still has a power to speak to people's feelings, maybe in a way that fiction, because it works in a longer way, can't. There's a little bit of your brain that mourns and grieves that you're not writing poetry, but actually as long as I'm writing something, I'm happy.
I don't have to rely on my athletic abilities to get by. I actually understand the game. I know the game of football. I know how to read DBs, I know how to read defenses - little stuff like that, that I didn't have in 2011.
I don't know if people know how hard it is to get a hit or how hard it is to field a ground ball. It's an easy game in principal, but to actually execute the game it's very difficult.
Ever since I was a little kid, that intrigued me. The game within the game was the biggest thing. A lot of people don't see the little things we do within a game.
If you can figure out what their motivation is, then you're ahead of the game. I think that's why a lot of people who are in this industry don't have a lot of friends - but have a lot of acquaintances - because you never know what everyone's ulterior motives are.
I think people know how we feel about the international game and the European game and how we can learn from each other.
I think that the game is the game. I think that expansion is good for the game because it gives more jobs to the people and more ballplayers can play, but I think the game is still the game. The ballplayers, they come into the game with one thing in mind - it's their job.
I love the game. I think it's a great game because you find out a lot about yourself. You test your mettle every week. There's no grey area, there's instant gratification and there are no quarterly reports. We're not just doing a little bit better. You know every Sunday what happened.
It's funny. Some people remember that a lot more than I do. I remember certain parts of it, and if everybody who mentioned that to me had been to the game who said they were at the game, there'd be 800,000 people at that game, I think.
I'll have spent most of the day before the match doing some preparation. That's a little bit like studying for your exams. You need to know the personalities involved, what the stories are surrounding the game and how they've come into this game. You do a lot of preparation. I like to go in knowing more than I need.
The game is No. 1. You are an adjunct to the game. In a studio, there is no game. You are the star. That's why you are there. For the game, you can't go away from the game and beat your chest. People are there to watch the game. You are there to supplement, not to override or overwhelm.
I think a lot of people don't take you seriously if they hear it's a video-game-based movie, and a lot of press people don't write about you. With BloodRayne, a lot of serious newspaper people didn't actually even see the movie. They went online to see other reviews, and then wrote their own. I think comic-book-based movies have a better image. We see it with 300, Sin City, Spider-Man - they are A-list features, and video-game movies are B-list.
When the assessment of goalkeepers is made by people who have never actually stood there in a game and experienced it, then it's hard to take it without a large pinch of salt.
This site uses cookies to ensure you get the best experience. More info...
Got it!