A Quote by Manfred von Richthofen

Fighter pilots rove in the area allotted to them in any way they like, and when they spot an enemy they attack and shoot them down.... Everything else is rubbish. — © Manfred von Richthofen
Fighter pilots rove in the area allotted to them in any way they like, and when they spot an enemy they attack and shoot them down.... Everything else is rubbish.
The duty of the fighter pilot is to patrol his area of the sky, and shoot down any enemy fighters in that area. Anything else is rubbish.
Any girl who has flown at all grows used to the prejudice of most men pilots who will trot out any number of reasons why women can't possibly be good pilots. . . . The only way to show the disbelievers, the snickering hangar pilots, is to show them.
You have to attack the source of your enemy’s strength. In America’s case, that’s not Osama or Saddam or anyone else. The enemy is ignorance. The only way to defeat it is to build relationships with those people, to draw them into the modern world with education and business. Otherwise the fight will go on forever.
Many pilots of the time were the opinion that a fighter pilot in a closed cockpit was an impossible thing, because you should smell the enemy. You could smell them because of the oil they were burning.
I've met a lot of the astronauts, which was such an incredible experience. They're all very macho guys, like fighter pilots, but then there's a mysticism about them.
It is the rule in war, if ten times the enemy's strength, surround them; if five times, attack them; if double, be able to divide them; if equal, engage them; if fewer, defend against them; if weaker, be able to avoid them.
IN THE ART OF PEACE we never attack. An attack is proof that one is out of control. Never run away from any challenge, but do not try to suppress or control an opponent unnaturally.. Let attackers come any way they like, and then blend with them. Never chase after opponents. Redirect each attack and get firmly behind it.
In this business, you find the enemy, then go after and destroy him. Everything else is rubbish!
We realized what a spot we were in. We had to deliver the goods, or else there wouldn't ever be another chance for women pilots in any part of the service.
I stalk certain words... I catch them in mid-flight, as they buzz past, I trap them, clean them, peel them, I set myself in front of the dish, they have a crystalline texture to me, vibrant, ivory, vegetable, oily, like fruit, like algae, like agates, like olives... I stir them, I shake them, I drink them, I gulp them down, I mash them, I garnish them... I leave them in my poem like stalactites, like slivers of polished wood, like coals, like pickings from a shipwreck, gifts from the waves... Everything exists in the word.
If I ever see those pilots who dropped the bombs on me - or any American pilots - I would say to them, 'The war is over. The past is past.' I would ask those pilots what can they do to bring us all together.
[Admiral Nelson's counsel] guided me time and again. On the eve of the critical battle of Santa Cruz, in which the Japanese ships outnumbered ours more than two to one, I sent my task force commanders this dispatch: ATTACK REPEAT ATTACK. They did attack, heroically, and when the battle was done, the enemy turned away. All problems, personal, national, or combat, become smaller if you don't dodge them, but confront them. Touch a thistle timidly, and it pricks you; grasp it boldly, and its spines crumble. Carry the battle to the enemy! Lay your ship alongside his!
I always see nice images like that but I don't know what to do with them. I guess you share them with someone. Or you write them down in a poem. I had so many of those little images, but I never shared them or wrote any of them down.
We shoot a lot of pilots that don't get picked up, and no one ever sees them at all.
Find the enemy and shoot him down. Anything else is nonsense.
My philosophy is that once you get people compelled enough to sit down and play the game, the whole way you make the game successful is by giving them enough unique ways to do things. First, let them deal with pulling levers and things like that for a while. Then after they've mastered that, you give them something else to do, like getting through doorways by blasting them down with a cannon Next, you give them a monster-finding quest, followed by logic problems to figure out. You pace it that way. Assorted activities and the diversity of activities are what makes a game rich in my mind.
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