A Quote by Manila Luzon

I have a background in graphic design and have been designing t-shirt graphics for years. — © Manila Luzon
I have a background in graphic design and have been designing t-shirt graphics for years.
I have been constantly working on the interiors of my homes in Delhi, Goa, Dubai, Mumbai, and the Red Chillies Building. I had been designing homes, too. Having a background in art, graphic design, and charcoal helped me in my work immensely.
I have been fully involved in designing my stage shows; it's important to me to do something really unique and almost off-the-wall to bring the music and the visuals together. I love design and actually went to school for a bit for graphic design, so it isn't so much 'pressure' for me; it's a way to be creative, and I really enjoy it.
Graphic designers should be literate in graphic design history. Being able to design well is not always enough. Knowing the roots of design is necessary to avoid reinvention, no less inadvertent plagiarism.
I don't have a background in design, so I think it's always about what I see in the world and what inspires me. So yes, I am designing for myself. I'm going through this whole evolution, which is a process of growing up and going from modeling to styling to designing.
My background was in graphic design, but when I was doing it, it was all hand-drawn stuff, not computers.
I've been working on a graphic about carbon emissions. It's an incredibly simple graphic - a bunch of blocks and a table below it - but it's taken me three weeks to design. For some reason it just wasn't working. Then finally I realized there was a number present, which I was rendering in each version, that wasn't necessary for the understanding of the piece. This figure was getting in the way and distracting from the main flow of the narrative. As soon as I pulled that graphic out of the design, it sprang into focus. Suddenly it worked.
Obviously, I come from one background, and the people that design fitness equipment have been doing it for years and years, and they know what works and doesn't work.
Everything at Apple can be best understood through the lens of designing. Whether it's designing the look and feel of the user experience, or the industrial design, or the system design, and even things like how the boards were laid out.
I always wanted to be a filmmaker and became one through sheer single-mindedness. I came to filmmaking from a background in graphic design. I went to film school at Newcastle Polytechnic.
In my book "Sound Unbound" we traced the guy who actually came up with the main concept for the graphic design of the record cover sleeve. His name is Alex Steinweiss. And one of the things in my book that we really tried to figure out was the revolution in graphic design that occurred when people put images on album covers.
When I was working at the game company, I wasn't just doing graphic design, I was doing the entire product management, so I would do the graphic design, I would create the advertisements, even the catch copies. I would figure out what kind of packaging and design of the packaging, so I was basically doing total product management at that time.
My opening line to my students, and a recurring theme in my classes, was that the big design problem isn't designing a house for your parents or yourself, a museum, or a toaster, or a book, or whatever. The big design problem is designing your life. It's by the design of your life that you create the backboard off which you bounce all your thoughts and ideas and creativity. You have to decide what it is that you want to do each day.
I don't see myself as an artist. I work with artists and collaborate with them, but then it becomes graphic design. It's not an art. I'm a graphic designer.
When I design, I always design around denim. I think of designing as a lifestyle. I design for that career oriented girl who will be sitting at an office all day long, but is still going out and being social at night.
I love graphic design. I love working with design, and I love storytelling, so I've been working on a children's book for a while, and I'd like to see that through.
Design is, literally, purposeful planning. Graphic Design, then, is the form those plans will take.
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