A Quote by Marc Laidlaw

'Dragon Age' needs to have big story moments. It is a game about character first, and the party is an absolutely central part of that. I want to keep pursuing interactivity with the world: taking crowds to the next level or having things catch fire because you indiscriminately cast a fireball into a wheat field.
Every last cast is actually a first cast. The first cast and first chance to catch the next fish. The next time you anguish about whether to make that last cast, forget it - the anguish that is - and cast away. The next fish caught on a last cast will not be the first.
It's a funny thing because I don't want to wish away my privacy. Do I want 'Terminator Genisys' to explode? Absolutely. Do I want to take my career to the next level? Absolutely? You have to trade some things for that. It's all about how you conduct yourself and what you make of the experience.
I want studios that make story-based games to start taking their stories more seriously. And that doesn't mean hiring a big shot writer from Hollywood; it means that story becomes integral to making your game. I don't see how you can achieve that without having an in-house writer that sits next to the designer, helping them make their levels, talking with the engineers about where we can tell the story more dynamically, pushing at technology.
The gamers are smart. They see right through the moral scale. Actually, with Dragon Age, I really liked the system the team came up with. It reflects what was important about the game, and that was the character relationships. It didn't really matter what the world thought of you, but it mattered what the person standing next to you thought of you.
Knowing that guys are out there improving and trying to take it to that next level, that gives me fire to improve my play and work on these little things that can keep me from dominating a game.
Every single time we step on to the field - practice field or game field - we're thinking about winning that championship. But at the same time, we're taking it day by day. And we are taking it game by game.
So in the drafting process, whenever I would discover something about what my character wanted or didn't want, I immediately just wanted my character to admit to that so I could get to the next, more interesting level in the story.
The world needs you. It doesn't need you at a party having read a book about how to appear smart at parties - these books exist, and they're tempting - but resist falling into that trap. The world needs you at the party starting real conversations, saying, 'I don't know,' and being kind.
One of the reasons why you want to play cricket is to play in front of big crowds, and in India, it is the perfect place to do that. The atmosphere here is like no other place in the world. Having experienced it once, you want to keep coming back.
A big hit is all part of the game. If you want to make a lot of big hits, you forget about the one you just made and move onto the next one.
I think the Conservative Party has a great story to tell when it comes to relationships with First Nations. I want to be part of the solution-identifying process, talking about, 'What are the practical things that we can achieve that the Conservatives can offer?'
Definitely the script because you want to be part of an interesting story, you want your character to be a challenge, then comes the director. But essentially it's the script first and whether it's a character that you think you can do.
The most important part of a RPG is the player feeling like they are taking the role of a character in a fully realised fantasy world. They can explore, visit various towns and places, talk to people, customise their character, collect various items, and defeat monsters. The story is not the focus of the experience and is only there to make the atmosphere of the fantasy world more interesting and engaging during the course of the game.
God is the very first piece of the Christian Story because the Story is all about Him. He is the central character, not us. The Story is not so much about God's plan for our lives as it is about our lives for God's plan.
I think that when young players really see their game rise next level, it's when practices are like competition and there's no separation there. Of course, there are adrenaline and the butterflies; you don't have that so much in practice. You want to fake yourself out and try to get them there because you want to be as close to that game mentality as you can when you step on that field every single day whether it's practice or in your backyard or down the street with your dad.
I'm going for the big moments - I want the big moments. I just tell myself, 'Remember the work you did, the things you went through. And keep going.'
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