A Quote by Marc Laidlaw

The trade-off between speed and image quality is a key constraint of first-person action games, and the job of developing a workable engine involves constantly optimizing both elements. Gamers dream of the day they'll be able to haul their arsenals through three-dimensional environments of photographic clarity, playing 'Myst' with a meat ax.
Japanese gamers aren't really into action games right now. They're into role-playing or strategy games with a lot of stats, but action titles are still really popular across the US and Europe.
Understand 'Minecraft,' and you'll begin to understand the power of games. Like any good story, this one begins with a man and a dream. Markus 'Notch' Persson first started on the project to create a three-dimensional world vast in scope, with elements that allowed you to customize your character into the way you want them.
We have to build movements in the face of trade retaliation on the basis of people's democratic rights, on the basis of an ancient heritage of collective innovation. We work from the grassroots all the way to the national government and the World Trade Organization. It basically means being very multidimensional in our campaigns. And that is where part of the fun is. It involves both resistance and creativity. It involves constructive action, while at the same time saying "no."
Essentially, I look for what is interesting to me, out there in the three-dimensional world, and translate or interpret so that it becomes visually pleasing in a two-dimensional photographic print. I search for subject matter with visual patterns, interesting abstractions and graphic compositions.
For me, drum elements are like hieroglyphics - I think of a certain physical figure, and a little three-dimensional glyph will appear in my mind as I'm playing.
The Prosperity Fund has found innovative ways to help developing countries to improve their infrastructure, skills, trade and business environments; introducing to them sustainable models of trade and growth, rather than reliance upon traditional aid.
One should share their dreams with others right away in the morning. One can use my Lightning Dreamwork process. First, the person shares the dream without being interrupted. Then each person shares their thoughts about the dream by saying, "If it were my dream," not presuming to tell the person what the dream means in an objective way. Lastly, the dreamer is helped to make an action plan for embodying the energy and guidance from the dream.
It may have once been true that computer games encouraged us to interact more with machines than with each other. But if you still think of gamers as loners, then you’re not playing games.
If it were possible for any one person or group of persons to go through a photographic finishing plant's work at the end of a day, you could probably pull out the most extraordinary photographic exhibition we've ever seen. On almost any subject. The trouble is to find the things.
When you lose velocity off of your fastball, one thing that suffers is your off-speed pitches - the action on your off-speed pitches. Once you lose arm speed, it takes away rotation from your off-speed pitches. The rotation is what gives them the sharpness and the nastiness.
The magic possibility of framing a certain space and time is what brought me to photography. This process of recording elements of 3 dimensions in the flow of time, and fixing them in a 2 dimensional image, creates a new context for the elements of the photograph.
Since a three-dimensional object casts a two-dimensional shadow, we should be able to imagine the unknown four-dimensional object whose shadow we are. I for my part am fascinated by the search for a one-dimensional object that casts no shadow at all.
The important word there is inspire. The key difference between managers and leaders is that managers tell people what to do, while leaders inspire them to do it. Inspiration comes from three things: clarity of one's vision, courage of their conviction and the ability to effectively communicate both of those things.
I'm a huge 'Call of Duty' fan, 'Minecraft' and all those kinds of video games. I'm constantly playing video games every day.
You always draw from yourselves even if you're playing the most crazy type of person. What you really want is to be three-dimensional.
My fascination has been the space between cloth and the body, and using a two-dimensional element to clothe a three-dimensional form.
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