A Quote by Marc Newson

People kind of tend to mystify design and architecture by suggesting you need to train. — © Marc Newson
People kind of tend to mystify design and architecture by suggesting you need to train.
Rather than asking architecture to be more interdisciplinary - a perennial issue within the discipline - I am suggesting that other disciplines might exploit the powers of architecture and urbanism. When addressing urgent situations, whether it's the depletion of the rainforest or abuse of labor, well-meaning people are working with tools, like standards, that seem like very blunt instruments. I am suggesting that spatial variables that are underexploited in governance might add to that repertoire.
Architecture is about aging well, about precision and authenticity. There is much more to the success of a building than what you can see. I'm not suggesting that gestural architecture is always superficial, but solid reasoning has its place.
Planning is design. As a designer what I tend to do, and what's different from being a painter, is that I interact with other people, and the people have things they need to have happen.
Architecture is about aging well, about precision and authenticity. There is much more to the success of a building than what you can see. Im not suggesting that gestural architecture is always superficial, but solid reasoning has its place.
I started to begin to be interested in architecture and design when I was 14 years old, which was pretty early in life. And then I would start to look at architectural magazines and I eventually went to the school of architecture too, but one of the things I learned very early is that an architect should be able to design anything from a spoon to the city.
I've always thought that design can have equal importance to the idea of internal architecture. Professionally, things can be very dogmatic - you do the architecture, someone else does the interiors, someone else does the furniture, the fabric, etc. But I think design is all-encompassing.
If I want to make people moved or cry in a film, I figure out what the room looks like, what the people are wearing, what time of day it is, what the light is, how to photograph it, where to put the camera. It involves optics and costume design and set design and architecture.
At a certain point, I got interested in set design for the theater. I was interested in architecture, but I was taking photographs at the same time, and architecture, though it had the design element, it didn't have the narrative, emotional element that I was looking to do. I ended up painting for a while. I was dancing around it, and I realized that all these different interests came together in filmmaking.
To go back to architecture, what's organic about architecture as a field, unlike product design, is this whole issue of holism and of monumentality is really our realm. Like, we have to design things which are coherent as a single object, but also break down into small rooms and have an identity of both the big scale and the small scale.
To go back to architecture, whats organic about architecture as a field, unlike product design, is this whole issue of holism and of monumentality is really our realm. Like, we have to design things which are coherent as a single object, but also break down into small rooms and have an identity of both the big scale and the small scale.
Health care is a design problem. Dependence on foreign oil is a design problem. To some extent, poverty is a design problem. We need design thinkers to solve those problems, and most people who are in positions of political power are not design thinkers, to put it mildly.
Architecture is a hypothesis about the future that holds that subsequent change will be confined to that part of the design space encompassed by that architecture.
French architecture always manages to combine the most magnificent underlying themes of architecture; like Roman design, it looks to the community.
When we think of design, we usually imagine things that are chosen because they are designed. Vases or comic books or architecture... It turns out, though, that most of what we make or design is actually aimed at a public that is there for something else. The design is important, but the design is not the point. Call it "public design"... Public design is for individuals who have to fill out our tax form, interact with our website or check into our hotel room despite the way it's designed, not because of it.
You cannot advocate decency and ethics, you must design the conditions that eliminate the problems. In scarcity, people will tend to steal. If you make things available, people tend not to steal.
We don't have a good language to talk about this kind of thing. In most people's vocabularies, design means veneer... But to me, nothing could be further from the meaning of design. Design is the fundamental soul of a man-made creation.
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