A Quote by Marc Ribot

Modern instruments were designed to throw sound all in one direction. — © Marc Ribot
Modern instruments were designed to throw sound all in one direction.
The major rock instruments and classical instruments were designed for performance, for sharing the music with an audience, and then later people put microphones on them and recorded them. But for electronic music, the opposite was true - they're designed in laboratories, and later, we tried to put them on stage.
I use all types of instruments, really depending on the film. Instrument choices are very much tied to lighting, colors, art direction, as well as the narrative elements. I have a great collection of vintage synths, and of course I do like to write for acoustic instruments. I find the depth and intricacy of sound and emotion you can get with acoustic ensembles extremely versatile and effective in the overall sound environment. Also, the human aspect of performance is such an important part of the music score to character connection.
At that time, 73 and 74, I became aware that there were a number of us making instruments. Max Eastley was a good friend and he was making instruments, Paul Burwell and I were making instruments, Evan Parker was making instruments, and we knew Hugh Davies, who was a real pioneer of these amplified instruments.
Computers were never designed in the first place to become musical instruments. Within a computer, everything is sterile - there's no sound, there's no air. It's totally code. Like with computer-generated effects in movies, you can create wonders. But it's really hard to create emotion.
I made music on Seven the same way as on the other albums. I only used acoustic instruments... I'm looking for instruments that have vocal sounds, forgotten instruments like the guimbri... The first and second albums were about the voice, what came before. This album is about introducing those sounds into modern, Western life.
Instruments sound interesting, not because of their sound, but because of the relationship a player has with them. Instrumentalists build a rapport with their instruments, which is what you like and respond to.
Sometimes God makes use of instruments for good to His people, who designed nothing but evil and mischief to them. Thus Joseph's brethren were instrumental to his advancement in that very thing in which they designed his ruin (Gen. 50:20).
'Badlands' is a very tangible record; a lot of the sounds were actual things: they were pots and pans, and they were rocks, and they were voices,and instruments used in a way to create a landscape of sound.
With 'Midnight Special,' the sound was used as a narrative construct. The audience is looking in one direction when a sound suddenly erupts from the other direction.
Privatizing bits of the prison industry was a step in the right direction, but what we didn't have - until recently - were proper instruments for incentivizing the judiciary. That's what the 'kids for cash' judges were apparently experimenting with.
The modern movement of worship is designed to break down barriers between man and God, to remove the veil, as it were, from the fearsome holiness of God, which might cause us to tremble. It is designed to make us feel comfortable.
Initially, when I was making the bagpipes and reed instruments, it was different from the other instruments. In terms of sound itself, it may not be different, but in performing with it, it was a necessity to build it if I was going to perform and make scores with it. By making the instruments, it helped me compose the way I want.
Of all the toys available, none is better designed than the owner himself. A large multipurpose plaything, its parts can be made to move in almost any direction. It comes completely assembled, and it makes a sound when you jump on it.
I still think that I'm playing instruments, not just pushing buttons and there it goes. It's interactive and alive with the sound and the manipulation and it plays like instruments.
I came from an era when we didn't use electronic instruments. The bass wasn't even amplified. The sound was the sound you got.
I designed all the characters, anyway, and Frank Doyle was doing all the writing. I didn't have any more input on what direction they were going to go with Josie.
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