We tracked every single thing that I ate and calculated everything on a computer program called NutriTiming. It wasn't always easy and certainly wasn't always fun.
I've always been into sports and yoga and running. I actually study a martial arts self-defense program called Krav Maga. I can't quite say it's easy, but it's fun for me and I love to do it.
I ate everything. I ate every single lolly you can think of. Chocolate bars, Curly Wurlys, Aero bars, Fantales, Minties, Clinkers, Cherry Ripes. Pretty much anything, you name it, I ate it.
When you watch a tea ceremony, every single movement, every single gesture is very calculated. It's very precise, and it's all protocol. It's all a part of the system. And it's almost like they've sacrificed every single thing to make that perfect. It's like their craft.
I was very, very unhappy with even the so-called very elite schools. The one thing I've always done every day with my children is to watch what they do at school, and I was always a bit unhappy with the academic program. It was a kind of hit and miss.
My dad was always genuine with the fans and said, 'You must appreciate every single one of them,' and I always did. I always tried to make time for every autograph or every picture. What's an autograph? It's the simplest thing in the world.
Without a computer, every point on a structure has to be calculated with reference to everything else. But by using a PC, I can create complex curves that don't have radii or centers.
I guess the wildcard here is Terrence Malick. He supervised me while I was writing the script for Beautiful Country, and he is a genius, although not always easy to follow. What I learned from him is that the narrative can be tracked through all kinds of scenes, that the strong narrative thread is not always the one that is most obvious. Creating narrative with Malick was a bit like chasing a butterfly through a jungle. This approach to narrative is fun and complicated, something that makes the process of writing constantly interesting to this writer.
Time and again, players lose because they make rash decisions. Therefore, you always have to remind yourself - don't hurry. Embarking on a risky combination that cannot be calculated to the end is certainly not the right thing to do.
In racing there are always things you can learn, every single day. There is always space for improvement, and I think that applies to everything in life.
That was cool, getting to work with Ryan Gosling. I knew he was going to be a huge star after I saw him in that Showtime thing that he did when he was really young [The Believer]. I think the most fun thing about that was I'd never seen somebody that had so many questions about the specifics of everything: where you ate, how much you ate, how much you drank. He's very special.
The fun of the game is right now. A lot of people don't really realize that. They think you have to get to the top to start having fun, and it's not. It's the journey getting to the top where everything is always great. I'm on the 'Ferris Bueller' thing where I look around every once in a while so I don't miss it.
If I couldn't compete, I wouldn't ride. I don't ride for fun; I ride to prepare for the next competition, and everything that I do when I am in the saddle is always a calculated step in my path to the next win.
I always called him the Dizzy Dean of music, he was so belligerent and braggadocio... But one thing I always noticed about Jelly, he would back everything he said by what he could do.
The critical thing in developing software is not the program, it's the design. It is translating understanding of user needs into something that can be realized as a computer program.
What is the central core of the subject [computer science]? What is it that distinguishes it from the separate subjects with which it is related? What is the linking thread which gathers these disparate branches into a single discipline. My answer to these questions is simple -it is the art of programming a computer. It is the art of designing efficient and elegant methods of getting a computer to solve problems, theoretical or practical, small or large, simple or complex. It is the art of translating this design into an effective and accurate computer program.
Computers are very powerful tools, but in the simulated world of the computer, everything has to be calculated.