A Quote by Margaret J. Wheatley

The things we fear most in organizations - fluctuations, disturbances,
imbalances - are the primary sources of creativity. — © Margaret J. Wheatley
The things we fear most in organizations - fluctuations, disturbances, imbalances - are the primary sources of creativity.
I think you can learn a lot from primary sources. 'The Penguin Book of Witches,' which is edited by novelist Katherine Howe, is a wonderful compilation of primary sources about witchcraft.
The more flexible an economy, the greater its ability to self-correct in response to inevitable, often unanticipated, disturbances and thus to contain the size and consequences of cyclical imbalances.
The "stiff, dead, retracted pelvis" is one of man's most frequent vegetative disturbances. It is responsible for lumbago as well as for hemorrhoidal disturbances. Elsewhere, we shall demonstrate an important connection between these disturbances and genital cancer in women, which is so common. Thus, the "deadning of the pelvis" has the same function as the deadening of the abdomen, i.e., to avoid feelings, particularly those of pleasure and anxiety.
I had a checklist in my mind of the things that make a biography practical. Is the source material centralized? Is it easy to find? Are there new primary sources that no one has ever had access to? Are all the sources in English? If they're not, are they in a language that you speak? And I realized that not only is Armstrong the most important figure of Jazz in the 20th Century, but he's a perfect subject for a biography for all of these reasons. I had always loved his music and I had been fascinated in him as a personality. And that's really the key to writing a biography.
Most of the time common stocks are subject to irrational and excessive price fluctuations in both directions as the consequence of the ingrained tendency of most people to speculate or gamble... to give way to hope, fear and greed.
Most bloggers have no institutional credibility, and so they must build it, by linking transparently, and allowing you to easily double check their work. But more than anything, because linking sources is such an easy thing to do, and the motivations for avoiding links are so dubious, I've detected myself using a new rule of thumb: if you don't link to primary sources, I just don't trust you.
I love fear, and fear breeds creativity. It forces you to react instinctively, which is the essence of movement. Movement is a creativity - a sense of an emotional movement. And the more instinctual you can make that, the more pleasurable it is. It's like an infant drawing. You're completely uninhibited because creativity is a wonderful expression. Good or bad, who cares? That's part of the past. The act of creativity is what's interesting.
We've taken disturbances and fluctuations and averaged them together to give us comfortable statistics. Our training has been to look for big numbers, important trends, major variances. Yet it is the slight variations - soft-spoken, even whispered at first - that we need to encourage.
Of the primary emotions, fear is the one that bears most directly on survival. Children show fear. Adults try not to, maybe because it's shameful, or, in some circumstances, dangerous. The fear response is automatic, though, and your body runs through its reflexes whether you want it to or not.
Creativity is the key to success in the future, and primary education is where teachers can bring creativity in children at that level.
Small Data defines this space, identifies the imbalances we all have and thus the gap these imbalances represents for your new innovation.
The enemy of creativity... is fear. We're all born creative, it takes a little while to become afraid. A surprising insight: an enemy of fear is creativity. Acting in a creative way generates action, and action persuades the fear to lighten up.
Love, safety, belongingness and respect from other people are almost panaceas for the situational disturbances and even for some of the mild character disturbances.
Most of the network related programming in games has to do with providing a good interactive experience when playing over the internet. This matter is very different from serving web pages. The primary concern there is to handle connection latency, latency fluctuations, packet loss and bandwidth limitations, and pretty much hide all of that from the player's experience.
Jonah Lehrer is one of the most talented explainers of science that we’ve got. What a pleasure it is to follow his investigation of creativity and its sources. Imagine is his best book yet.
Most historians and other writers of what we now consider 'primary sources' simply didn't think about women and their contribution to society. They took it for granted, except when that contribution or its lack directly affected men.
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