A Quote by Maria Konnikova

Virtual reality has already proved useful in treating phobias and PTSD. It can help people overcome a fear of heights, for example, through simulations of standing on a balcony or walking across a bridge.
Virtual reality is a denial of reality. We need to be open to the powers of imagination, which brings something useful to reality. Virtual reality can imprison people.
I had the fear of heights when I was young, along with many other fears and phobias, including the fear of dogs, bees, horses, and blood.
All fear has ever done is hold me back. I have so many things I want to accomplish in my life. For myself and for the world. Fear is useless; it just gets in the way of accomplishing everything Overcome fear today and and confront one of your phobias.
One day I'll be standing at the river looking out across tomorrow, and the bridge I need to get there will be a bridge that I have burned.
I'm absolutely terrified of heights, so maybe it's something I'd like to do in the future... although even saying it scares me! But I would absolutely love to overcome my fear of heights.
Golden bridge, silver bridge or diamond bridge; it doesn't matter! As long as the bridge takes you across the other side, it is a good bridge!
I took up leprosy work. Not to help anyone, but to overcome that fear in my life. That it worked out good for others was a by-product. But the fact is: I did it to overcome fear.
The park achieved a kind of reality. Like these virtual reality games the children are playing with. I told them we were doing this 40 years ago! Disneyland is virtual reality.
There are certain ways, narrative forms, that do not function as a continuation, for example, of 3D movies. You see, what is obvious to me is virtual reality or immersive 360 degrees virtual reality is not somehow a part of 3D movies, and it is not a new form of video games, it's neither, it is something completely new, something different, and nobody has come up yet with real convincing content.
Virtual simulations allow post-traumatic stress disorder sufferers to re-experience the events that traumatized them, and then slowly desensitize themselves to their impact through repeated recreations involving not just sight and sound but even smell.
Art is the supreme communicator of diverse cultures and ideas in a common frame of understanding, a virtual bridge across time. It is also the universal link into genius.
If you're having a very high-adrenaline, high-movement experience in virtual reality, and then all of a sudden you're back in your office, that disconnect is pretty notable. Whereas if you're using it for virtual reality teleconferencing... there's really no kind of impact moving back and forth between the real and the virtual world.
We need to start treating ourselves how we deserve to be treated, even if you feel that no one else does. Prove to the world you are worth something by treating yourself with the utmost respect and hope that other people will follow your example. And even if they don't, at least one person in the world is treating you well: You.
The simulator is the stage in-between television and virtual reality, a moment, a phase. The simulator is a moment that leads to cyberspace, that is to say, to the process because of which we now have two bottles instead of one. I might not see this virtual bottle, but I can feel it. It is settled within reality. This explains why the word virtual reality is more important than the word cyberspace, which is more poetic.
Some people prefer to see the game in the television than to go to the stadium. With virtual reality this will go to be worse, but at the end the "real" reality will win, because a virtual meal is not the same thing as a real one!
It was just a typical London flat, but it was in a great neighborhood. It was across from the Playboy Club, diagonally. From one balcony you could read the time from Big Ben, and from the other balcony you could watch the bunnies go up and down.
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