A Quote by Marie Lu

I used to work in the video game industry before I became a full-time writer. — © Marie Lu
I used to work in the video game industry before I became a full-time writer.
Before I became a full-time writer, I worked in tech support in those giant cubicle farms you see. I was surrounded by people who played video games all the time - sometimes actually in the call centers, playing online multiplayer games. I saw friends of mine who began to feel that going online was more compelling to them than real life.
I'm a video game fan. I played them before I became an actress.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
I think that people should find a niche that will work. I have friends growing up who sat around playing video games for hours after school, and now they work for the video game industry. People need to find a niche so it doesn't feel like a job anymore. When I'm working on the "Lights Out" brand, it's fun. It's not work.
I used to be quite a big video game player at university and post-university in that weird moment in life before you have a proper job and you've got a lot of idle time.
If you look at the Gulf War or new military technologies, they are moving towards cyberwars. Most video-technologies and technologies of simulation have been used for war. For example, video was created after the Second World War in order to radio-control planes and aircraft carriers. Thus video came with the war. It took twenty years before it became a means of expression for artists.
I love the beautiful distractions of the world - television and movies, video games, the Internet in general. But I try really hard to avoid them, because they don't help me become a better writer. They subtract hours from my day. And a writer's main currency is time. Time to daydream, time to walk and think, time to sit and do the work.
None of my family is in the industry. But I watched movies like an insane person when I was a child. I used to make my dad stop at the video store every time we drove past it, and you had to drive past the video store to get to our house.
I think that if someone plays a video game, and then goes out and harms another human being, or themselves because of what they just saw in the video game, they were screwed up in the head long before they got their hands on a controller.
I'm not a huge video game person. I used to always play wrestling video games growing up. My brother used to have all the games, so we would play together.
I became a full-time writer in 1993 and have been very happy, insofar as anybody is, since.
My background is in painting but in school in the sixties, like many artists of that time, I believed that painting was dead. I began to work in collaboration with other artists in the creation of performances and installation works. Soon after, I started making video and photographic works and in the process became fascinated with the media itself. Before long I was setting things up just for the camera. In l970 I got a dog and he turned out to be very interested in video and photography as well.
I always felt really guilty if I spent too much time playing video games. It's a colossal waste of time. And I can't say it's a very satisfying feeling at the end of the day, if you've spent eight hours playing a video game; you just end up feeling kind of spent, and used.
I never expected to make the videos a full-time job. I thought I would continue to work as a freelance Web designer and just do the videos for fun. But the audience built so quickly that it became full-time.
I try to present something that is full of time. Not timeless, but full of time. I never like a work where we try to update it, but it's still not interesting to see a work that is dated. If one is successful, then a work can be full of time. And time is very complex.
Readers are fools. They believe all writing is autobiographical. And so it is, but not in the way they think. The writer's life needs time to rot away before it can be used to nourish a work of fiction. it must be allowed to decay.
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