A Quote by Marjorie Liu

I don't write fight scenes in comics all that well. I think they're a waste of space unless they can move a story forward in some compelling fashion. You've only got twenty-two pages to work with. Why throw that away on a set of meaningless punches?
Twenty-two pages is not a lot of space. Believe me. Having written a bazillion comics, I still find myself more often than nine pages into a script and realizing to my horror that I'm only about a quarter of the way through the story I wanted to tell, and the next thing you know, I'm making fresh coffee and tearing up the floorboards to rewrite.
The one difference between comics and, say, cinema or prose, is that you've only got so many pages, and publishers will work to a set page count. So you have to work out how many pages you actually have and how much to allow for each story.
If you haven't got an idea, start a story anyway. You can always throw it away, and maybe by the time you get to the fourth page you will have an idea, and you'll only have to throw away the first three pages.
Some of my earliest work was in comics. I tend to think in pictures and always like to write scenes possessing the dynamic you find in comics.
Comics have the page as their real estate so you've only got that space to tell the story on. But the other thing only comics do is to have the words and pictures being simultaneous. Your brain is flicking between them and you can put in some excellent narrative devices; you can off-set things and juxtapose things between word and image.
Moving fashion used to be one of my chief goals. It's not necessarily any more. Fashion needs to change when life changes. You only need to move fashion forward when there's a reason to move fashion forward.
Obama seems like he tries to talk everyone into what he believes - and that's part of why we elected him, because he's a calm, reasonable guy - but behind that, there has to be some fight. You have to be able to take a few punches and throw a few punches.
My mentor Jon Simmons introduced me to the Stanislavski system, which is so heavy on back-story. So you write and write and write these back stories about a character and then you throw it away. So then on set, if it doesn't come, then you didn't do your work.
When I'm writing, I try not to think things like, 'Gosh, I have to finish writing this book.' Books are very long and it's easy to get discouraged. Instead I think to myself, 'Wow, I have this great story idea, and today I'm going to write two pages of it. That's all - just two pages.'
If I've written five pages by hand, out of those five pages, one page might be worth saving. The rest is crap. I have to throw it away. It's like I need eight hours to do two hours' work.
There are a lot of good comics, no doubt, but as far as the quality of the comics goes, I think what you have is a bunch of situational comics - there are black comics that work only black crowds, gay comics that do only gay crowds, and southern comics that only work down South, and so on with Asian, Latino, Indian, midgets, etc. The previous generation's comics were better because they had to make everybody laugh.
'The Immigrant Story,' which took me about twenty-five years to write, was a very simple story, but I couldn't think of how to tell it. Then twenty years after I started it, I found this one page and realized it was going to be the story. That's the only way you get it sometimes.
I like to move a lot and throw some hard punches.
If you're in the ring with somebody that doesn't throw good punches, guess what. Don't have him throw any punches. You work to their strengths. It's really not that difficult. You don't try to get them to do things that are out of their realm or whatever. It's not hard. It's not rocket science.
Some people write a thank you note for a gift, and it's three pages long, and some people write a thank you note, and it's five sentences - that's me. I like to pare away words because I don't want to waste anyone's time.
Surprisingly, I don't throw away that much. I don't move forward with a lot of things unless they're going somewhere. You also have to remember that when you're working with other artists, you have to be really careful about how you deal with that stuff.
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