A Quote by Mark Cuban

We don't sell wins or losses. The one thing you can't control in sports is which games you are going to win or which games you are going to lose. But what I could control was the experience the fans have.
The cardinal sin in sports, what could really wreck it, is not cheating to win, which has gone on forever, but cheating to lose. That threatens a fundamental aspect of sports' appeal, which is their spontaneity. If games are fixed, they're no different from movies; they're scripted.
We don't know what's going to happen this summer or who's going to be here next year. We have no control over any of that. So, we're going to play our [22 remaining] games and do the best we can and show up for the New York Knick fans. That's the most important thing.
At the end of the day, you have 82 games. You're going to win some division games, and you're going to lose some division games.
I gotta win games. Because if we lose games, and I score a lot, they going to say I'm scorin' too much.
I know what it takes to win. If I can sell them on what it takes to win, then we are not going to lose too many football games.
Certain games aren't going to be my game. Certain games aren't going to be other people's games. As long as we win with the main goal to make the playoffs, that's all that matters.
Trip Hawkins - and this was the early 1980s - was saying there's going to be a day when everyone has a computer and they're going to want to do more on it, including playing games. So he started up a company, EA Sports, and he was going to have three games, football, basketball and baseball. So I was the football game.
That's the key to win a lot of games: you have to pull the wagon together, and everybody has to give 100 per cent, and that's how you're going to win games.
Once we can do Pixar-quality graphics rendered in real time with interactivity, I could see games costing $200 million to make, and all of a sudden you have to sell a lot of games just to break even, so I'm a little worried someone's going to do that.
Let me just say you could end this violence within a very short period of time, have a complete ceasefire - which Iran could control, which Russia could control, which Syria could control, and which we and our coalition friends could control - if one man would merely make it known to the world that he doesn't have to be part of the long-term future; he'll help manage Syria out of this mess and then go off into the sunset, as most people do after a period of public life. If he were to do that, then you could stop the violence and quickly move to management.
The thing video games had to learn was to write, which is not to let people choose their own stuff, but actually prescribe it. To say, "This character is not a blank canvas that you can project onto. I'm going to tell you what this character is like. And I'm going to tell you what happens to them. You're going to feel involved in other ways." Video games made the mistake of thinking everything had to be projectable, and this doesn't do that at all.
Obviously, people say offense wins games, defenses win championships. But I think, at the end of the day, if you score more points than the other team, you're going to win.
I always felt if you were going to be successful, make sure you get good people. You win with great players. Coaches don't win games. Players win games.
Experience is the best teacher. I've been through a lot - going to the Olympics, going to the Finals, having a lot of good games and having a lot of bad games. It's a rollercoaster ride and I'm just happy I'm a part of it. If it was easy, then everybody could do it.
I feel like if the mentality is there then why not aim to win every game? We are not here just coast through games. We need to go into games thinking we are going to win.
You just control what you can control and just hopefully go win games and keep getting better.
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