A Quote by Mark Haddon

The way of creating believable characters is not by conforming to a set of PC rules. — © Mark Haddon
The way of creating believable characters is not by conforming to a set of PC rules.
You have to do three things really well to make a successful film. You have to tell a compelling story that has a story that is unpredictable, that keeps people on the edge of their seat where they can't wait to see what happens next. You then populate that story with really memorable and appealing characters. And then, you put that story and those characters in a believable world, not realistic but believable for the story that you're telling.
Before you start production, you have characters you have created without actors in mind, then all of a sudden you've got actors. They bring an enormous amount in creating these characters, and creating the dynamics between the characters that you've written.
I don't think it's right that there's one set of rules for one individual and another set of rules and laws for another individual. That's not the way the world should work.
Animators do amazing working translating and interpolating the characters [in the Planet of the apes], the facial performances. What we're creating on set - if you don't get it on the day, in the moment, on set, in front of the camera, with the director and the actors. The emotional content of the scene and the acting choices.
I believe that if the story is fleshed out and the characters more believable, the reader is more likely to take the journey with them. In addition, the plot can be more complex. My characters are very real to me, and I want each of my characters to be different.
With every episodic, there's a learning curve where writers try to find the voice of the characters by way of the actors. Many details are found along the way. On 'Caprica,' although the franchise already existed, we were creating an entirely new world full of new characters.
Since I was a child I didn't like conforming to the various rules pertaining to rituals and traditions.
I am a person who believes in asking questions, in not conforming for the sake of conforming. I am deeply dissatisfied - about so many things, about injustice, about the way the world works - and in some ways, my dissatisfaction drives my storytelling.
Usually naive interviewers hover between two mutually contradictory convictions: one, that a text we call creative develops almost instantaneously in the mystic heat of inspirational raptus; or the other, that the writer has followed a recipe, a kind of secret set of rules that they would like to see revealed. There is no set of rules, or, rather, there are many, varied and flexible rules.
All the great captains have performed vast achievements by conforming with the rules of art--by adjusting efforts to obstacles.
Pixar films are not realistic. They are believable for the worlds we are creating.
When the characters are believable and endearing, action scenes, for example, make an impact. Otherwise, the audience gets no kick out of action. The biggest strength of 'MCA' is that its characters are real.
I think even the characters that are fundamentally evil and wrong, I want people to really love them. I think that's important to writing believable characters. They don't have to be likable but they have to be loved, at least by the author.
The type of acting that I'm interested in, that I aspire to, is where I try and drag a lot of myself into whatever character it is. They can be very different types of characters, but at the heart of it, I always wanted to be a very, very believable and rooted in reality. One of the ways of doing that is to root it as much as you can in your own experiences and then tint those with different hues, different colors to give the different characters their way.
Creating a really believable world is just insanely hard
It's always hard, when introducing readers to a new world/set of rules, not to lay it all out manual-style in the opening chapters but make sure to put the action and the characters at the front. If people don't become invested in them and in the story, the world in which it's set will become a burden.
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