A Quote by Mark Harmon

At Chicago Hope they have a technical staff that works real hard to make that O.R. as realistic as possible. — © Mark Harmon
At Chicago Hope they have a technical staff that works real hard to make that O.R. as realistic as possible.
All real and wholesome enjoyments possible to people have been just as possible to them since first they were made of the earth as they are now; and they are possible to them chiefly in peace. To watch the corn grow, and the blossoms set; to draw hard breath over plowshare or spade; to read, to think, to love, to hope: these are the things that make people happy.
You make a film you feel is as real as possible and hope people react as though it were real.
I think it's realistic to have hope. One can be a perverse idealist and say the easiest thing: 'I despair. The world's no good.' That's a perverse idealist. It's practical to hope, because the hope is for us to survive as a human species. That's very realistic.
A lot of the original people on 'SNL' came through Chicago - and Toronto, I'm sure - but Chicago was the center of it all. When I was there, Chris Farley - I knew him; we hung out and stuff - he went off to 'Saturday Night Live,' it was like, 'It's possible to be from here and make it.'
That's why the fears of playing or coaching, you want to do everything possible to make it. A lot of teams make it look real easy, but it is hard.
It's a collective experience when you're making TV. You think of all the people who work hard to make this extraordinary and you just hope that it works well.
'Monster Hunter' was its own series, its own franchise, and it just so happened that we wanted to make a realistic fantasy-based action game, and because we had the staff available to make something like that, we're able to make this game. The ideas for 'Dragon's Dogma' came from a completely different place.
I have an appreciation for what some people would call "bad acting," but which I think can be much more real than the overly emotive, technical and supposedly "realistic" acting that is so prevalent in mainstream cinema.
To me, it seems more realistic to my thought process when things feel a little scattered in the lyrics. Being disjointed is not that abstract of a thing when I think about how my brain works - I feel like it's almost more realistic. That's how my brain works.
The optimist underestimates how difficult it is to achieve real change, believing that anything is possible and it's possible now. Only by confronting head-on the reality that all progress is going to be obstructed by vested interests and corrupted by human venality can we create realistic programmes that actually have a chance of success.
Some staff doesn't work well under pressure. So I make sure that my staff is very comfortable. I've got a bad reputation for being quite callous when it comes to culling staff. They are selected personally by me. I socialize with all my staff and they know me well and I consider them friends and we travel overseas together.
The film The Conquest will be seen on many different levels and the American point of view is always more technical. The French are less technical - it's 'I like it, or I don't like it.' I hope that this film can have a life in the U.S. - it's the grand country of cinema. I grew up with Hollywood movies, so for a French director to have a film distributed in the U.S. is a real opportunity.
You try to make your sparring sessions as realistic as possible.
I love Chicago. I wouldn't be where I am now, and I certainly wouldn't have the confidence that I hope that I project, if I'd not lived in Chicago.
You can tell a book is real when your heart beats faster. Real books make you sweat. Cry, if no one is looking. Real books help you make sense of your crazy life. Real books tell it true, don't hold back and make you stronger. But most of all, real books give you hope. Because it's not always going to be like this and books-the good ones, the ones-show you how to make it better. Now.
As the CG in motion capture made it look realistic, it put more of an onus on the game makers to make the dialogue they're saying more realistic. It doesn't matter what they say when they're 8-bits, but if they look almost photo-real, it matters. More and more, the games industry is realising that.
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