A Quote by Mark Roberts

I wanted to get superimposed on a shuttle launch. — © Mark Roberts
I wanted to get superimposed on a shuttle launch.
When I was in high school we had the first shuttle launch, and it reinvigorated my enthusiasm for the space program. I was in awe of the space shuttle as such a tremendous machine taking people into space. It seemed like such a wonderful thing that I wanted to be a part of.
But if you caught my informant,' said Achilles, 'why in the world would Chamrajnagar—or Graff, if it was him—launch the shuttle anyway? Was catching me doing something naughty so important they’d risk a shuttle and it’s crew just to catch me? I find that quite… flattering. Sort of like winning the Nobel Prize for scariest villain.
The launch of a space shuttle can still make you weep with amazement and wonder, if you happen to be watching it.
The rockets light! The shuttle leaps off the launch pad in a cloud of steam and a trail of fire.
I wanted to launch 'Youngblood' with an exclusive relationship with ComiXology because I believe that they can provide the extra push that a launch like this requires.
I think the Space Shuttle is worth one billion dollars a launch. I think that it is worth two billion dollars for what it does. I think the Shuttle is worth it for the work it does.
My first mission was six and a half months. We weren't exactly sure how long it was going to be because I went up and back on the space shuttle, which was dependent on weather for launch and landing.
The pressure suit helps if something goes wrong during launch or re-entry - astronauts have a way to parachute off the shuttle. The suits protect you from loss of pressure in case of emergency.
It's very sad that there's going to be a hiatus in manned space flight from the U.S. The Shuttle was a fantastic, hugely complex vehicle. It was inevitable it would come to an end, but this is the opportunity for the commercial world to get involved. As the Shuttle era ends, another window of opportunity opens.
That was in 1994, July, 1994, and I can remember that like it was yesterday too because it was the culmination of a childhood dream to finally be laying on the launch pad inside a space shuttle and getting ready to be launched into space. The impression of going into a space shuttle is that it looks like a brand new simulator. We spend so many hours inside a simulator that everything is very familiar. Every switch, the seats, the way things work, but the vehicle, the actual spacecraft looks brand new because it hasn't been used nearly as much as the simulators.
It would be sad if the expertise built up during the 40 years of the U.S. and Russian manned programmes were allowed to dissipate. But abandoning the shuttle, and committing to new launch vehicles and propulsion systems, is actually a prerequisite for a vibrant manned programme.
Games take years to make, and it's important that when we launch, it can't just be a great launch catalog and then a desert for a really long time. To be honest, for a lot of developers, they'd rather not be competing at launch with all this other software.
It's pretty amazing to me that we have had a space shuttle program that's lasted for 30 years - for one space shuttle. That's quite an achievement.
As we begin to have landings on the moon, we can alternate those with vertical launch of similar crew modules on similar launch vehicles for vertical-launch tourism in space, if you want to call it that... adventure travel.
As we begin to have landings on the moon, we can alternate those with vertical launch of similar crew modules on similar launch vehicles for vertical-launch tourism in space, if you want to call it that adventure travel.
NASA asked me to create meals for the space shuttle. Thai chicken was the favorite. I flew in a fake space shuttle, but I have no desire to go into space after seeing the toilet.
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