A Quote by Mark Waid

The problem with most digital comics is that you're simply taking print material and adapting it. It's like reading through a cardboard tube. — © Mark Waid
The problem with most digital comics is that you're simply taking print material and adapting it. It's like reading through a cardboard tube.
The advent of Kindle, the iPad, and other portable reading devices has so far simply resulted in turning analog print into digital print while keeping the same linear prose format.
I like collecting comics, I like buying comics, I like looking at comics, but I also read comics on digital readers, so any way people read comics is fine with me. Digital is just helping people who might not necessarily have access to comics help them; that's great.
I've been trying to make this argument that digital comics and print comics are both art, but there are subtle differences.
But with comics you're reading and assimilating an image simultaneously, instead of just reading or watching the tube.
But with comics you're reading and assimilating an image simultaneously, instead of just reading or watching the tube
I like collecting comics, I like buying comics, I like looking at comics, but I also read comics on digital readers.
Print and digital comics will always coexist.
Print is still responsible for a significant portion of the revenues that, you know, pay for the work of the newsroom. But, you know, digital is very important. And part of the thrill of having this job now is I get to lead us through what is both a thrilling and very challenging transition from a print world to a digital world.
We love the flexibility that print and digital formats give us, and diving deep on a print feature can be one step in a longer project that generates a lot of digital stories.
I want children to learn to develop deep reading skills in the beginning in print. I believe the physicality of print is much better in the beginning for children, and then help them learn how to use their deep reading skills on digital medium.
I do know that people enjoy reading a comic book and saving it and collecting the comics. And sharing them and trading them with friends. That may be something you can't do as easily with digital comics.
The magic of comics is that there are three people involved in any comic: There is whoever is writing it, and whoever is drawing it, and then there's whoever is reading it, because the really important things in comics are occurring in the panel gutters, they're occurring between panels as the person reading the comics is moving you through, is creating a film in their heads.
The great thing about having digital comics is that it is like having a comic-book shop on your digital device. It has turned comics from a destination buy to an impulse buy.
Whatever they are, can Comics be "Art"? Of course they can. The "Art" in a piece is something independent of genre, form, or material. My feeling is that most paintings, most films, most music, most literature and, indeed, most comics fail as "Art." A masterpiece in any genre, form or material is equally "good." It's ridiculous to impose a hierarchy of value on art. The division between high and low art is one that cannot be defended because it has no correlation to aesthetic response.
My goal is to create a sustainable long-term business that, we're committed to print, we're rooted in print, but we're expanding into digital and into modernizing the way we sell to customers through e-commerce and things like that. And it requires different skill sets; it requires different ways of doing business.
Since I started as a comic person then became a musician to me it was interesting because I have this really great, interesting fanbase that's really smart and energetic and uh how could I steer them towards a medium that shaped who I was? You know, steer them toward comics. That was really the goal, to bring a lot of readers cuz they were reading a lot of comics but most of them hadn't been reading American comics, they'd be reading manga sitting on the floor of a Barnes and Noble.
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