A Quote by Mark Waid

Dialogue is one of the easiest ways to get character conflict across immediately in comics. — © Mark Waid
Dialogue is one of the easiest ways to get character conflict across immediately in comics.
When you have a conflict, that means that there are truths that have to be addressed on each side of the conflict. And when you have a conflict, then it's an educational process to try to resolve the conflict. And to resolve that, you have to get people on both sides of the conflict involved so that they can dialogue.
There's a point I can get to where I start writing character and then through the dialogue, after all of this preparation, the thing starts to feel like it's a character developing through the dialogue. A lot of character traits do come from writing dialogue, but I have to be ready to do it.
I love drawing what the character is feeling, in my comics, with no dialogue.
Taking a comic strip character is very hard to write. Because comics are meant to work in one page, to work in frames with minimalistic dialogue. And a lot of it is left to the imagination of the reader. To do that in film, you've got to be a little more explanatory. And that requires a good screenplay and good dialogue.
For me, the dialogue is the easiest part of writing. It just always seems so obvious what a character will say. Maybe it's because I talk too much!
For me, the dialogue is the easiest part of writing. It just always seems so obvious what a character will say. Maybe its because I talk too much!
'One Day' is definitely heartbreaking in a few ways, but one of the main ways is that my character and Jim Sturgess's character are just people from two different worlds who love each other in so many ways and can't quite seem to get it together.
The fundamentals for me are character and conflict. I put character first because readers will be indifferent to conflict if they are indifferent to the character who is experiencing it.
When you're doing those operation scenes, you not only have to be on top of the dialogue and the rhythm of the dialogue and what's happening dramatically, but you've got to technically get the rhythm right, so that everything is fitting with the dialogue at the right time. And you're performing the operation to the audience that's watching it. Thackery has to present it, as well. In some ways, that's the most challenging.
There are certain comics that just seem like they have this perfect balance between dialogue and image that I can't not read. I'll want to save it for later, and the next thing I know, I'm reading it. That's what I'm kind of trying to do with my comics.
Nagasaki and Hiroshima remind us to put peace first every day; to work on conflict prevention and resolution, reconciliation, and dialogue; and to tackle the roots of conflict and violence.
What I like and find liberating in dialogue comedy is that the characters, and what they say, are not me. These are fleeting thoughts and observations and not presented as truths but as something that illuminates the character and the dynamic between the characters. This kind of dialogue is thesis and antithesis - and we never get to a synthesis.
Over the last ten years, breaking into comics has changed so much. There used to be specific ways about how to do it ... and now, just like there are so many different ways people are getting exposed to comics, there's no single way that people are breaking in anymore.
There are some short stories in R. Crumb comics that are just wonderful and touch me in ways no other comics do.
The easiest way to get brainwashed is to be born. All of the above principles then immediately go into action, a process which social psychologists euphemistically call socialization.
From university, I tried to get into the profession almost immediately, and just got kind of kicked back in London, by lots of people saying, "Well, you know, we'll need to see you in something. And the easiest way for you to get seen in something is drama school. That is the best way to get an agent."
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