A Quote by Mark Zuckerberg

VR is a very intense visual experience and having the most powerful PC is the only way to deliver certain experiences. — © Mark Zuckerberg
VR is a very intense visual experience and having the most powerful PC is the only way to deliver certain experiences.
VR provides the most immersive way of playing with Roblox, but we think it is very important that VR players can play with players on other devices.
If you're going to be a visual artist, then there has to be something in the work that accounts for the possibility of the invisible, the opposite of the visual experience. That's why it's not like a table or a car or something. I think that that might even be hard for people because most of our visual experiences are of tables. It has no business being anything else but a table. But a painting or a sculpture really exists somewhere between itself, what it is, and what it is not-you know, the very thing. And how the artist engineers or manages that is the question.
I think that that multiplatform development is what's on the mind of most high-end PC developers now... this is really the first time in the industry's history that we've had console machines that can handle all that PC developers can deliver.
A lot of what 'Funny Girl' is about, for me, is the experience feeling very happy doing a certain thing with a certain group of people. That partly came about because of having really positive experiences writing movies.
The mobile gaming experience is fundamentally limited by this very small screen in front of you that occupies maybe 15 degrees of your field of view. The PC and console experience, you have a 45-degree field of view. VR is 120 degrees: your entire view space. The expectations of users on the platform will rise to levels we've never seen before.
If you are having the experience of anxiety, your body is making adrenaline and cortisone, if you are having the experience of tranquility, your body starts making valium, if you are having the experience of exhilaration and joy, your body makes interleukins and interferons which are powerful anti-cancer drugs. So, your body is constantly converting your experiences into molecules.
You can sustain visual beauty and innovative visual ideas for a certain length of time, but in a two-hour experience, which is really what movies are, usually audiences - whether they know it or not - most want an emotional connection to character.
• Eating disorders are addictions. You become addicted to a number of their effects. The two most basic and important: the pure adrenaline that kicks in when you're starving—you're high as a kite, sleepless, full of a frenetic, unstable energy—and the heightened intensity of experience that eating disorders initially induce. At first, everything tastes and smells intense, tactile experience is intense, your own drive and energy themselves are intense and focused. Your sense of power is very, very intense. You are not aware, however, that you are quickly becoming addicted.
In order for us to deliver this we have to integrate the big-screen capability, the PC capability, and the Internet experience. This is a combination of hardware and software that delivers a new media experience.
At its very core, virtual reality is about being freed from the limitations of actual reality. Carrying your virtual reality with you, and being able to jump into it whenever and wherever you want, qualitatively changes the experience for the better. Experiencing mobile VR is like when you first tried a decent desktop VR experience.
Sometimes all we need is only listening to an inner voice and remaining human in a very personal way. But even if it is a personal way, it's still a very valid way - maybe the most valid way. It doesn't have to be a collective experience or someone telling you what to do. The most sacred human experience can be a very personal one.
There are periods on the mountain when you exist between living and dying, sometimes for days. I went through that with my brother on Nanga Parbat. It is very difficult, but it is the most intense experience. And always after such experiences, when I was back among people, I felt I had been reborn.
The Internet is getting so big, and people are inventing so many amazing things and new experiences. I never thought 'Coco' would have a VR game, and it was very cool to experience. I remember throwing a paper airplane even though there wasn't actually anything in my hand.
Given the kind of filmmaker I am, the kind of experiences I've been trying to give audiences, I was drawn to the potential of VR before I even tried watching anything in VR.
If you take an intense color and put an intense complement next to it without graying it, it's very hot. The gray allows the eye to do the visual mixing.
Hollywood is moving movie production into VR because it may be more immersive. We see a convergence of different forms of media. VR and AR provide next-generation viewing experiences for games, movies, and visualization.
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