A Quote by Mark Zuckerberg

When I started Facebook from my dorm room in 2004, the idea that my roommates and I talked about all the time was a world that was more open. — © Mark Zuckerberg
When I started Facebook from my dorm room in 2004, the idea that my roommates and I talked about all the time was a world that was more open.
Social gaming is not something Zuckerberg could have imagined back when he was creating Facebook in his Harvard dorm room in 2004. The change began in May 2007, when Facebook announced it would let outside developers create applications that run on top of Facebook.
I literally coded Facebook in my dorm room and launched it from my dorm room. I rented a server for $85 a month, and I funded it by putting an ad on the side, and we've funded ever since by putting ads on the side.
The interesting thing was we never talked about pottery. Bernard [Leach] talked about social issues; he talked about the world political situation, he talked about the economy, he talked about all kinds of things.
I'm going to do everything I'm supposed to do - except roommates. No roommates. I quietly paid for my own room on the road. I didn't want to tell anyone.
People believe that there's no room for change, there's no room to grow and if we're talking about this idea of God which is the infinite then there's no way that there's no room to grow because infinity is endless. So there must be more room to understand more and to evolve the way we think about this idea.
Fidel Castro just talked a long time, and he talked and he talked and he talked and he talked... and he talked during the meeting. I think it was about four hours. But I guess that's part of the Castro spirit.
No one has done a study on this, as far as I can tell, but I think Facebook might be the first place where a large number of people have come out. We didn't create that - society was generally ready for that. I think this is just part of the general trend that we talked about, about society being more open, and I think that's good.
I started my first business out of my college dorm room - DJ Connection - and grew it to more than 4,000 events per year. Sounds easy, but while doing that, I made every mistake in the book.
What has helped me the most to navigate the business side of the modeling world was having open conversations with colleagues. When I first started out, I asked other models about compensation and started learning more about the business and uncovering the truth. Having these open dialogues helped me understand more about the business side.
Last year I picked up the New York Times and there was a story about a kid from Dartmouth who was bragging that he never left his room, and made dates and ordered pizza with his computer. The piece de resistance of this story was that he had two roommates, and he was proud of the fact that he only talked to them by computer.
I just sing over hip-hop beats, you know. That's what I've been doing. That's what I started in '09 in my dorm room.
I wish I'd had more fun in college. I spent a lot of time in my dorm room, reading or writing while listening to my Sarah McLachlan Pandora station.
I talked about the need for American leadership, I talked about the importance of the United States to a more peaceful world, a world that has been quite turbulent in recent years, and needs a strong American anchor.
The stereotypical successful entrepreneur is Mark Zuckerberg - the young college dropout who dreamed up a crazy idea while in his dorm room.
Yelp has been in this business since it really became something worth thinking about in 2004, when the transition started happening from the world of the Yellow Pages to the world of searching online for local information.
The graphic novel? I love comics and so, yes. I don't think we talked about that. We weren't influenced necessarily by graphic novels but we certainly, once the screenplay was done, we talked about the idea that you could continue, you could tell back story, you could do things in sort of a graphic novel world just because we kind of like that world.
This site uses cookies to ensure you get the best experience. More info...
Got it!