A Quote by Mark Zuckerberg

I just think that VR and AR are going to be a really big deal. — © Mark Zuckerberg
I just think that VR and AR are going to be a really big deal.
Jeron Lanier and 'Lawnmower Man.' That was VR. And there was the VFX1, that big giant VR prototype unit, and I was like, 'I am going to save my money and get one of those.' And then VR just sort of drifted away.
Hollywood is moving movie production into VR because it may be more immersive. We see a convergence of different forms of media. VR and AR provide next-generation viewing experiences for games, movies, and visualization.
If you black out the background in AR, you could make an immersive VR experience, and if you make the view translucent so you can see through it, you just have an augmented view of the real world. I think that's the ultimate and best form of display tech we'll have.
I'm a huge gamer. I'm very excited, and the idea of the Rift was as a headset that was designed around the specific uses of VR gaming. But I'm excited about a lot of stuff that's outside of it, because I was a VR enthusiast. I want VR to be the thing that we all live in, that we all use for everything, not just games.
I was afraid that that Catch-22 would cause VR to fail to achieve liftoff. That worry is now gone. Facebook's acquisition of Oculus means that VR is going to happen in all its glory. The resources and long-term commitment that Facebook brings gives Oculus the runway it needs to solve the hard problems of VR – and some of them are hard indeed. I now fully expect to spend the rest of my career pushing VR as far ahead as I can.
The biggest thing you can do in VR that you can't really do in non-VR games is a huge focus on exploration and interaction.
It's going to be so obvious when something isn't well made for VR. People are going to use the best VR content. That's the stuff that's going to get shown to people. That's the stuff that's going to get demoed. That's most of what people are going to buy.
We imagine that some people will jump into the AR and VR space that are complementary. We look at Google Glass. It's very complementary. It's not competitive. It's a different experience. It's used for different purposes.
When you have more people investing in VR games, whether it's us or Sony or someone else, that means a greater pool of VR developers out there who know how to make VR games.
I've always mid-lined myself where I don't really expect myself to do big things or to win big fights. It's not a lack of confidence, it's just that I think to an extent that you need a bit of an ego if you're going to think that you're going to conquer something.
I didn't have time to deal with practicing in a way that I would have liked to. I wish I could have just said, "I've got four to five hours every day that I'm going to go deal with music." I just didn't' have that. I missed a lot of lessons, but I think that maybe was frustrating to me in a big picture sense of, I need the time and energy to put into my instrument.
VR should be more emotionally involving, but that doesn't happen automatically by just taking a VR camera and sticking it onto what would be a traditionally blocked scene for 2D.
I think, in general, this country makes a huge deal about nudity and not a big enough deal about violence. We're allowed to cut people's heads off on shows - but not allowed to show breasts or somebody breastfeeding or whatever. I think it's a big deal in America especially. But I think to each is own.
If you can't answer the question 'What is VR adding to that experience?' - and it should be more than just a gee-whiz thing - then that project shouldn't be in VR. You're not taking full advantage of your medium.
Stuff that's really not that bad is made a big deal. People like to do that about everyone. You just gotta deal with it.
VR provides the most immersive way of playing with Roblox, but we think it is very important that VR players can play with players on other devices.
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