A Quote by Markus Persson

I think the more realistic you try to make the graphics and the experience, the more you limit yourself to a single vision. — © Markus Persson
I think the more realistic you try to make the graphics and the experience, the more you limit yourself to a single vision.
The 'FIFA' games are getting more and more realistic. You can see it from one year to the next. Whenever I play on the console I try to be influenced by my own experience.
As the CG in motion capture made it look realistic, it put more of an onus on the game makers to make the dialogue they're saying more realistic. It doesn't matter what they say when they're 8-bits, but if they look almost photo-real, it matters. More and more, the games industry is realising that.
The first thing you do as a producer is you try to understand the director's vision in as deeply a way as you can. Sometimes, you end up with a director that has more vision or sometime they have less vision. You hope that they have more. In the case where they have more, you need to understand it in the deepest way you can.
I don't think about myself having any form or style. Although it does tend to be rather realistic; not too stylised at all, it's not as exaggerated as comic art normally is. I try to go for a more realistic looking approach to my art.
Americans have grown a great deal more realistic about lawyers and the law. I think that's all for the good. A lot of people will say to you these days, 'If you are looking for justice, don't go to a courtroom.' That's just a more realistic perspective on what happens in the legal process.
It's much harder to work for yourself, by yourself, than to create work for a gallery, because there are no limits and you can do anything you want. It's always easier when you have a parameter, when you have a limit. You can work within the limit and push it and walk the line, but when you're given absolutely no limits, it's harder. You must really think. It's more challenging.
'Heavy Rain' is really 'Fahrenheit' with more experience, more maturity, and probably a better vision and understanding of how this type of experience can be created.
When we considered what to do with the graphics capability of the Wii, we put more attention and focus on the ability to create new experiences rather than the quality of the graphics.
You can almost convince yourself that you've accomplished things just by thinking about them. The alternative is to be more realistic. You don't necessarily regard the dreaming process as bad or an obstacle, but it's not realistic enough.
I longed for a power of vision which might overpass that limit; which might reach the busy world, towns, regions full of life I had heard of but never seen: that I desired more of practical experience than I possessed; more of intercourse with my kind, of acquaintance with variety of character, than was here within my reach.
It's always a weird feeling being on the red carpet, but the more I go, the more I try to connect myself to the here and now. And breathe. That's the way I make the experience a good one. If I think too much - if my head is somewhere else because I'm stressed out - it shows.
A single vision is more perfect than a committee vision because with everyone having their say, it becomes compromised.
The more ugly, older, more cantankerous, more ill and poorer I become, the more I try to make amends by making my colours more vibrant, more balanced and beaming.
Every movie that I do, I always try and better myself in the next one and try and find a part which is more challenging. It's a little vulnerable to do that, to always push the envelope. You position yourself for a lot more flack or a lot more critique because you're trying to do something different. Sometimes you're good at it and sometimes you're not, but it's a chance you have to take to make life exciting.
I like when people don't feel the need to have everything add up perfectly. I don't think we need that, what I think we need is to let ourselves have room to move and understand that life is a journey. And with that comes freedom. I think the more you try to compartmentalize and snap it all into place you may rob yourself of an experience that's really important for you.
I think my function working in China is to bring my experience and what we've gone through in the Hong Kong industry to China. I hope there'll be more and more new Chinese companies with vision, that understand producing and film financing. My plan for the future is to work with as many new companies as possible, to pass on my experience as to what is commercial film.
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