A Quote by Markus Persson

Just make games for yourself and try to have a critical eye to what you do. If you genuinely like the game, there will be other people who like it as well. — © Markus Persson
Just make games for yourself and try to have a critical eye to what you do. If you genuinely like the game, there will be other people who like it as well.
It was, like, two mobile games I released. They did pretty well, and after I made those two games, I was like, 'Man, I want to make another game, but I want to make this game for PlayStation and Xbox and PC.' I was like, 'You know what? Forget making the video game for Xbox, PlayStation and PC. How about I make my own console?'
The thing I try to tell people who are just starting in the business is to listen to yourself, trust yourself, and be kind to yourself. And do the work to cultivate who you are and what your point of view is. Don't try to be like anybody else. That's what will make you an interesting artist.
I think a lot of games in Oakland were just time being wasted, for a lack of a better phrase. I felt like I would play in some games that were four quarters, just like every other game, but it didn't feel like I was doing anything. It just felt like I was out there.
I don't want to be too critical of what other people do, but when people go back to do the same thing that they did, I'm completely confused. I'm like, 'Didn't you make that movie already?' I've been very fortunate, and I'm well taken care of, so the least I can do is try to go forward.
Be as honest with yourself as possible, and try to make friends with people who like you for you - not an iteration of who you are, or who you think you should be - but really like you for you. And when you're creating whatever you want to do in your life, just try to create and put out the truest version of yourself into the world.
The big problem that is holding back Linux is games. People don't realize how critical games are in driving consumer purchasing behavior. We want to make it as easy as possible for the 2,500 games on Steam to run on Linux as well.
We tried to just convince big publishers like EA or other people to make games like 'Cloud'... It's just almost impossible.
A lot of the Olympic games just boil down to genetics. Michael Phelps is genetically built to swim better than other people if he trains the same way. You might as well have a competition for who's the tallest, and act like it's anyone's game!
All experiments that are related to the games when you have humans versus machines in the games - whether it's chess or "Go" or any other game - machines will prevail not because they can solve the game. Chess is mathematically unsolvable. But at the end of the day, the machine doesn't have to solve the game. The machine has to win the game. And to win the game, it just has to make fewer mistakes than humans. Which is not that difficult since humans are humans and vulnerable, and we don't have the same steady hand as the computer.
And what I'm telling you now is not for you to go out and try the same ways I try, or not to even try my technique. Just put it to your personality, put it to yourself, and you develop your workout. Cause those books and things, those are other people's gimmicks and hypes. Build your own gimmick and hype, and that'll make you a better powerlifter. Not just doin' it like James does it, cause if you try to fly off the building like superman you'll be out there in the middle of the street.
I like video games, but they're really violent. I'd like to play a video game where you help the people who were shot in all the other games. It'd be called 'Really Busy Hospital.
I try to model my game from just a lot of people. If I like something from someone's game, I'll try to take it and just add it to mine.
I feel like you are allowed in fiction to embrace imagination and try to enter other worlds. And I feel like you should push yourself to try to persuade your reader that you have the authority to engage with people who, you know, lived in the past, who live in the future, other genders, other places, other cultures.
I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
Well you always want to play against the best. That's what you're going to get in the Super Bowl. To go against guys like Peyton Manning and Tom Brady who I have tons of respect for; I watch their games, I study their games, I try to learn from them. It gets you excited, but hopefully not too excited. Just focus on the game. Then when my career is done then I can look back at it.
You do sometimes watch performances and just think, 'I may as well give up. I won't reach that. I may as well give up.' But then there are other actors you watch and just think, 'Oh my God, yes, I want to try and do that. Try and be like that'. And Bryan Cranston is someone who I'd like to try and be like.
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