A Quote by Markus Persson

We try to make games we want to make for the sake of making fun games and not necessarily to make a profit. — © Markus Persson
We try to make games we want to make for the sake of making fun games and not necessarily to make a profit.
It was, like, two mobile games I released. They did pretty well, and after I made those two games, I was like, 'Man, I want to make another game, but I want to make this game for PlayStation and Xbox and PC.' I was like, 'You know what? Forget making the video game for Xbox, PlayStation and PC. How about I make my own console?'
We're growing into an entertainment medium as opposed to 'We make games. We make Mario jump.' We no longer have to focus so hard on the technical hurdles and can ask, as a player, why am I doing this? Why am I making these choices? Games that don't have that strong foundation stumble.
The big problem that is holding back Linux is games. People don't realize how critical games are in driving consumer purchasing behavior. We want to make it as easy as possible for the 2,500 games on Steam to run on Linux as well.
Not only do you have 16 regular-season games, you also have four preseason games. Then if you make the playoffs, you can have four more games before you get to the Super Bowl. So you can already have 24 games without the 18-game season. And 24 games takes a real toll on somebody's body.
I want my little corner of the world where I get to make games where you're not trying to win or lose; you're not trying to get a higher score - you are having unbelievable amounts of fun as you learn about yourself and the world. That's what games can do!
I try to make things more interesting. I want to inject a little bit of excitement. I try to do the show for the sake of the show itself, not to make money. Fashion isn't always about making money.
I am conscious of that when I make these games: I try to make a game that has beautiful open spaces, gaps, room for players to enjoy it in ways that were not authored. I never want it to be where you have to follow the rules completely, where you have to do things exactly as the designers intended.
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.
Coaches will say that it's not important for their team to run more, and they prefer to make games the right way. I want to make games only the right way and run 10 km more.
Oh, the places you'll go! There is fun to be done! There are points to be scored. There are games to be won. And the magical things you can do with that ball will make you the winning-est winner of all. Fame! You'll be as famous as famous can be, with the whole wide world watching you win on TV. Except when they don't Because, sometimes they won't. I'm afraid that some times you'll play lonely games too. Games you can't win 'cause you'll play against you.
What's fun about these pure action games hasn't really changed since the 8-bit days. Every time I make a new 'Devil May Cry' game, I always go back and play one of the 'Ghouls & Ghosts' games to remember what it is about those pure action experiences that's fun.
I'm not making fun of it because I want to make fun of it. I'm making fun of it so I feel better. I don't want people to think any time there's a tragedy that I'm going to make a joke about it. It's only funny to me because it's personal to me. And that was always the goal. It wasn't to be this insult person.
I believe that if we don't make moves to get people who don't play games to understand them, then the position of video games in society will never improve. Society's image of games will remain largely negative, including that stuff about playing games all the time badly damaging you or rotting your brain or whatever.
I don't really want to make casual games or games with no sort of story backbone or character backbone.
The audience has realized how much money the studios make from games now. They're making more money from games than they are from feature films. I mean this is a massive industry. It's still in its infancy. So I really feel lucky to be a part of it.
You can't win unless you have good people with great attitude. They are the ones who won the games. I didn't win any games. You never saw a coach make a tackle anywhere. My philosophy was to get the best players and then try to do something new with them.
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