A Quote by Markus Persson

When I was young, we didn't have indie games. We had 'garage developers' or similar terms, who were just small teams making games out of passion. — © Markus Persson
When I was young, we didn't have indie games. We had 'garage developers' or similar terms, who were just small teams making games out of passion.
I used to be a part-time enthusiast press games writer when I was starting to get into making indie games.
Years ago, when I was (at Stanford), you had maybe one or two teams -- at one time I was part of one of those teams -- you didn't have to worry about, ... Now it's not that way in the conference. A lot of the teams that were once at the bottom kind of have their games together and are making their way to the top.
I really love doing indie projects, I think the characters that are available in indie games especially, like a lot of the indie games I've done, have been really rich interesting characters for someone of my vocal range.
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.
I was on veteran teams in Charlotte where we won 17 or 18 games. There were times that we lost by 20 for two or three straight games, then came in and watched film, learned from our mistakes. We learned about things like making the extra pass.
Asian online games are far ahead of Western games in terms of business model, but the Western games do have a real advantage in terms of production values.
I've played a lot of games - I started very early, and the first 50 games were just warm-up games.
My small circle is really just my family. They're really close and dear to my heart and it's always great to have them watching my games, critiquing my games and making sure I'm alright at all times.
Our developers are helping and participating in the virtual economy by making games that aren't just fun, but which monetize as well.
When you have more people investing in VR games, whether it's us or Sony or someone else, that means a greater pool of VR developers out there who know how to make VR games.
I did my degree in journalism, and I then went on to being a games journalist, reviewing and previewing games and writing about the industry, visiting and interviewing developers.
Turns out, what I love doing is making games. Not hyping games or trying to sell a lot of copies. I just want to experiment and develop and think and tinker and tweak.
I play a lot of games. I love indie games.
When I got to Activision, it was like a carnival. They had a recycling container filled with cans and a sign over it that said 'Activision Takeover Defense Fund.' Activision was making games based on passion and gut instinct. We needed to develop games based on P&L statements and what was going to sell.
Inside the first 20 to 25 games of the season, we were losing these games, getting beat by two and three points. Over the last 10 games, it seems like we're starting to win these games and putting some good things together.
I've been on teams that lost a hundred games in a season. I've been on teams that had a shot to make the playoffs and fizzled out at the end.
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