A Quote by Markus Persson

I'm worried about the future of computer operating systems, as they all seem to be sliding towards a more controlled experience, taking away much of what makes PC games so much fun.
My hacking involved pretty much exploring computer systems and obtaining access to the source code of telecommunication systems and computer operating systems, because my goal was to learn all I can about security vulnerabilities within these systems.
I can't say that I like MicroSoft: I think they make rather bad operating systems - Windows NT is just more of the same - but while I dislike their operating systems and abhor their tactics in the marketplace I at the same time don't really care all that much about them.
I've never been much of a computer guy at least in terms of playing with computers. Actually until I was about 11 I didn't use a computer for preparing for games at all. Now, obviously, the computer is an important tool for me preparing for my games. I analyze when I'm on the computer, either my games or my opponents. But mostly my own.
Refugees, especially in their early years, are still caught up in the experience that made them refugees. And they're much more melancholic. They're much more oriented towards the past and towards the country of origin. That can make the process of becoming a part of the new country much more fraught for them.
I've never been much of a computer guy at least in terms of playing with computers. Actually until I was about 11 I didn't use a computer for preparing for games at all. I was playing a bit online, was using the chess club mainly. Now, obviously, the computer is an important tool for me preparing for my games.
The crucial legacy of the personal computer is that anyone can write code for it and give or sell that code to you - and the vendors of the PC and its operating system have no more to say about it than your phone company does about which answering machine you decide to buy.
I've come to a much more controlled idea about death and loss, but I don't think it's possible to come to that much more controlled idea until you've gone through the crazy part . . . I don't mean that I'm controlled. I mean that I gave up the idea that I had control. That's the new control.
In the future, it's going to move from being just a data transport to really becoming a media experience platform. The Internet will be more about media, more about collaboration, much more virtualized and much more green.
As popular culture becomes more presentist, we move away from entertainment as the vicarious experience of a narrative - as watching someone else's story - and much more toward enacting one's own story. Moving away from myths and toward fantasy role-playing games, away from movies and toward videogames.
By the nature of how a personal computer works and how open they are, modding has always been a big part of PC games, and it can really enhance the experience and extend the lifespan of a game.
There are many ways to go about a story. And if you give yourself some formal constraints, it just makes the job so much - maybe 'easier' isn't the right word, but because you know your boundaries, you can just play within those boundaries much more, so it's much more fun to do.
I don't actually follow other operating systems much. I don't compete - I just worry about making Linux better than itself, not others.
Don't let your thoughts run away with you, don't start planning to bail out because you're worried about the future and how much you can take. Don't look ahead to the pain. Just get through the day.
There is nothing easy about becoming conscious. My own life was much easier before I knew about the deeper meaning of choice, the power of choice that accompanies taking responsibility. Abdicating responsibility to an outside source can seem, at least for the moment, so much easier. Once you know better, however, you can't get away with kidding yourself for long.
Film is very much about sitting around and talking about ideas, and that's the stuff that I love, but I haven't experienced that yet in the television that I've done so far. It makes me long for movies again because, creatively, I always have a much more fulfilling experience there.
My approach to games is much better and I am going into games with the right preparation and I am more relaxed, rather than thinking about things too much.
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