A Quote by Marques Brownlee

I guess for me, I keep saying the words 'consumer electronics,' 'consumer tech' - the biggest purchase decisions people make a lot of times are the phones they buy and the tech they buy. To be able to influence other people's decisions on that front is pretty game changing.
I think right now the jury is out on where and how much profit is available in the consumer electronics industry, because if you look at the current consumer electronics players, the biggest ones on the planet struggle to make profit consistently.
We marked a milestone for consumer empowerment when we began to publish consumer complaint narratives which allow people to share in their own words their experiences in the consumer financial marketplace.
I think we are living in a time where the consumer has lots of choices, whether it's coffee, newspapers or whatever it is. And there is parity in the market place, and as a result of that, the consumer is beginning to make decisions, not just on what things cost and the convenience of it.
I think we are living in a time where the consumer has lots of choices, whether it's coffee, newspapers or whatever it is. And there is parity in the market place and as a result of that the consumer is beginning to make decisions, not just on what things cost and the convenience of it.
People don't get a chance to think, "Why am I a consumer?" Because the decisions come at them so fast and furiously, they're not [even] given time to think, I am a consumer.
There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time. that's true of all types of consumer electronics.
I'm going to make decisions that I think are best for me and my family. So, when I make these decisions, of course I'm going to ask people for advice, but at the end of the day, Brandon Jennings makes the decisions. And I feel like the decisions that I've made so far have been successful.
I'm an incompetent consumer. I have two settings: Buy and Don't Buy.
When you start over and jump into new tech, you don't know what the negatives are going to be until you go through a few cycles. We're always changing our tech, but we don't wholly destroy it with each game. We're taking parts out.
Tech is important, but if you look at even the successful tech start-ups, you see they employ only dozens of people at most. Tech is never going to have the impact on the job market that manufacturing has.
Tech people like to stick to their knitting, and they measure their accomplishments by the growth of their company. Now the tech community is popping up and saying, 'We do need to be involved in our surroundings.'
I think that a lot of guys reach for electronics first, but the truth is that you can never keep up with electronics. You buy a flat-screen TV, and then six months later, there's one that has 3D and Blu-ray and all this business, and that is just going to keep continuing.
When it comes to consumer electronics, I'm a big fat sucker, because even though I know you should never, ever buy anything until the second version of it is released, I just can't resist. I live in a state of perpetual Beta.
In the future you're going to be able to go into a 7-Eleven and buy a ticket on a game, and people who don't use gambling as often as others do, like the people who go and buy lottery tickets, there's going to be more opportunity for people to do it. And with people casually gambling throughout the country, it's going to generate a lot of money.
When people have a MakerBot, they have a different mindset from everybody else who grew up as a consumer. Instead of thinking, 'I need to go buy that,' they first think, 'Do I need to go buy that? I could just MakerBot that.'
That is the great thing about policing, you do have a lot of responsibility very early and you have got to make decisions, sometimes life and death decisions, very quickly and there is something about putting a uniform on and thinking 'people are looking to me to make decisions and to look after them' that makes you feel capable.
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