A Quote by Marsha Blackburn

You look at the violence that is there in entertainment, in video games, and don't just go say, 'We're going to do an assault weapons ban, and that's going to solve the problem,' because it is not going to get to the root of the problem.
Solving the population problem is not going to solve the problems of racism, of sexism, of religious intolerance, of war, of gross economic inequality. But if you don't solve the population problem, you're not going to solve any of those problems. Whatever problem you're interested in, you're not going to solve it unless you also solve the population problem. Whatever your cause, it's a lost cause without population control.
The ban on assault weapons has decreased gun violence in Baltimore not one iota. That's because few, if any, of the shootings were done with assault weapons.
There is no one policy that can end gun violence. But a ban on the sale of assault weapons to the general public is a critical goal that must be achieved if we are ever going to have peaceful communities.
If I've got a problem with one of my clients that needs to get solved, guess what I'm going to do? I'm going to call them up, and I'm going to say, 'Hey, here's what's going on. This is the situation. This thing went sideways. I didn't expect it. Now it's going to take me some more time to get you what you need.' But I'm going to do that upfront.
We cannot solve a problem by saying, "It's not my problem." We cannot solve a problem by hoping that someone else will solve it for us. I can solve a problem only when I say, "This is my problem and it's up to me to solve it."
We have to start encouraging women to get into math and science early on in life... But to just say TechCrunch is perpetuating the problem because there aren't enough women speakers at our events is just a way to get attention and not solve the problem. So do we want to solve the problem, or do we want to just pick on me?
I wrote a call to the contemporary Muslim conscience, saying to the ordinary people that we might not like the video or the cartoons, but that violence certainly isn't the right answer. I don't think laws are going to solve the problem.
I need to solve the problem. It's no different from how am I going to get my son out the door when he needs to go to school. It's a bigger version of that same type of problem.
We are quite convinced, and we say this to the Palestinians, that violence is not going to solve the problem of Israel and the Middle East. We say that to the Israelis. We say it to the Palestinians.
When I get up in the morning, I look forward to the games and I'm just buzzing. At the end of the day, if you are nervous or scared before games, you are not going to perform. I just go out there and think, 'If I get a chance, I'm going to score' and that's it.
People are going to write and say things you don't like. They're going to take things out of context. What are you going to do? You can't let it destroy your life. That's their problem. They're going to go on and not be respected for what they do. Just worry about what you do. You have to make up your mind. You also have to be prepared for fallout. You have to accept the industry you're in.
Football is an extraordinarily popular sport, and the whole game is played around this issue. The whole makeup of the game involves these subconcussive hits. I don't know how they're going to solve that problem. I don't think they know how they're going to solve that problem.
In episodic television you'll have a good guy who's on every week and that's his show! He's the regular on it, and you're not going to be "gooder" than he is; I mean, he's the guy who's got to solve your problem! So if you're playing a good guy, you have to have a problem, and he's going to solve it for you. And the only really strong dramatic part is the heavy, because the meaner and crueler and rottener you are, the better the good guy looks when he whips ya' at the end because he always is gonna whip ya! So, the best dramatic guest shot is the heavy.
The thing video games had to learn was to write, which is not to let people choose their own stuff, but actually prescribe it. To say, "This character is not a blank canvas that you can project onto. I'm going to tell you what this character is like. And I'm going to tell you what happens to them. You're going to feel involved in other ways." Video games made the mistake of thinking everything had to be projectable, and this doesn't do that at all.
I've had people say to me, 'Well, I enjoy going to the firing range and using the assault weapons.' But the pleasure derived from that compared to the horrendous damage that it can do, we believe that the damage warrants banning assault weapons.
You don't start a company because you want to be an entrepreneur or the fame and glory that comes along with it. You become an entrepreneur, and you create a company to solve a real problem. And by real problem, I mean a problem that is going to exist down the line.
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