A Quote by Marshall McLuhan

The suddenness of the leap from hardware to software cannot but produce a period of anarchy and collapse, especially in the developed countries. — © Marshall McLuhan
The suddenness of the leap from hardware to software cannot but produce a period of anarchy and collapse, especially in the developed countries.
You can mass-produce hardware; you cannot mass-produce software - you cannot mass-produce the human mind.
We're not in hardware for hardware's sake. We're in hardware to be able to express all our platform and productivity software in a way that's unique.
Our lives and our culture have been significantly changed and improved by hardware, software, and services developed by immigrants.
Security can be enhanced with hardware. You can have a software-only solution, but it can be made more robust in conjunction with hardware.
When you write a piece of software you assume a certain type of hardware. If you assume hardware that's too powerful then you can't sell many copies cause very few people have that machine. If you assume hardware that's too simple your product can't do as much.
Apple's advantage is that it designs and builds software together, so if the software isn't excellent, it does the superlative hardware a disservice.
A considerable proportion of the developed world's prosperity rests on paying the lowest possible prices for the poor countries' primary products and on exporting high-cost capital and finished goods to those countries. Continuation of this kind of prosperity requires continuation of the relative gap between developed and underdeveloped countries - it means keeping poor people poor. Increasingly, the impoverished masses are understanding that the prosperity of the developed countries and of the privileged minorities in their own countries is founded on their poverty.
Software and hardware design is less different than software designers think, but more different than hardware designers think.
It wasn't until the Apple Macintosh that people understood what true hardware-software integration was about. It took one company to line it up: low-cost hardware, cool graphics, third-party products built on top of it, in an all-in-one attractive package that was accessible to consumer marketing.
I think developed countries - so-called developed countries - should reflect upon the way of living and the waste of energy.
I think Nintendo is fortunate, having been in this business for over 30 years, to really understand the dynamics and recognize that it's software that drives hardware, and it's new, unique, compelling experiences within software that make it stand out.
When I was at Tek, I was frustrated that computer hardware was being improved faster than computer software. I wanted to invent some software that was completely different, that would grow and change as it was used. That's how wiki came about.
The urgency for me is to hurry up and become visible enough to either influence or shame other artists or corporations into understanding that there needs to be an equal starting block. You can't rush to make the changes. The rush that I have is to change the mindset of the people who can actually influence the situation in developed countries and in under - developed countries ... and not all under-developed countries need to develop. Maybe they just need to learn and be re - given the tools to understand how to use the land that they live on.
While the technology revolution has yet to reach far into the households of those in developing countries, this is certainly another area where more developed countries can assist those in the less developed world.
Software comes from heaven when you have good hardware.
For us to create unique experiences that other companies cannot, the best possible option for us is to be able to develop hardware that can realize unique software experiences.
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