A Quote by Martine Epoque

Even if you have money, access to MoCap technology, and strong choreographic and computer-animation abilities, don't try to make a film like this if you don't have a lot of patience, perseverance and a deep affinity for risk-taking.
Animation, for me, is a wonderful art form. I never understood why the studios wanted to stop making animation. Maybe they felt that the audiences around the world only wanted to watch computer animation. I didn't understand that, because I don't think ever in the history of cinema did the medium of a film make that film entertaining or not. What I've always felt is, what audiences like to watch are really good movies.
There's a large risk to our society if a group of people doesn't have access to technology or even the desire to get on the Net and see what opportunities are out there. Technology can be a great equalizer.
"Genius is divine perseverance." Divine patience I believe he originally used, perseverance is better in my opinion. Genius I cannot claim nor even extra brightness but perseverance all can have.
I've been working in computer animation for 25 years. I'm obviously a devotee of the technology. I just think it's the one aspect of the medium that's going to continue to revolutionize the filmmaking. It's constantly changing and it's constantly opening up new possibilities. The technology is evolving where 2-D animation was ultimately limited by how long you could pay how many people to make a movie. I mean computers, not that it's in anyway a labor saving device, but it promises to open up exciting new technical possibilites.
Deep down within the heart there is a stillness which is healing, a trust in the universal laws which is unwavering, and a strength which is rock-like. But because it is so deep we need both patience and perseverance when digging for it.
The dreams of the past - whether it was public TV being rolled into the classroom to teach Spanish, or the film projectors or the videotapes or the computer-aided instruction drill systems - the hopes have been dashed in terms of technology having some big impact. The foundation, I think can play a unique role there. Now, our money is more to the teacher-effectiveness thing, and technology is No. 2, but I'll probably spend more money on the technology things.
As I got into the animation, as I learned more about the business, I learned that you need a lot of people to do anything animated - even a short, let alone a feature film. And you need a lot of money.
There's a certain type of person drawn to the gangster world, and they're generally young men who were predisposed to violence and risk-taking, who like to make a lot of money quickly and wear flashy clothes.
Independent film making is very collaborative. You feel like it's you, the director and other actors and you really feel like you have the final say. When you do the bigger films, the studio has to give the final thumbs up and they're usually not big on risk taking because they're trying to make money.
Pixar has invented much of computer animation as it's known today, and I've been very lucky to be the first traditional animator to work with computer animation.
If you have an approach that makes money, then money management can make the difference between success and failure... ... I try to be conservative in my risk management. I want to make sure I'll be around to play tomorrow. Risk control is essential.
Computers don't create computer animation any more than a pencil creates pencil animation. What creates computer animation is the artist.
I've always loved animation it's the reason why I do what I do for a living - the films of Walt Disney. This art form is so spectacular and beautiful. And I never quite understood the feeling amongst animation studios that audiences today only wanted to see computer animation. It's never about the medium that a film is made in, it's about the story. It's about how good the movie is.
Don't forget, a lot of people want that to happen because they make a lot of money by taking money out of this country. Those deals [like NAFTA] are very good for a lot of people.
I get a lot of credit for Tron. They called us scene choreographers back then because the animation unit wouldn't let us be called animators because we were working on computers. And we were some of the first people ever to make 3-D computer animation.
What’s next for technology and design? A lot less thinking about technology for technology’s sake, and a lot more thinking about design. Art humanizes technology and makes it understandable. Design is needed to make sense of information overload. It is why art and design will rise in importance during this century as we try to make sense of all the possibilities that digital technology now affords.
This site uses cookies to ensure you get the best experience. More info...
Got it!