A Quote by Masaru Ibuka

We will learn that computers, amazing as they are, still cannot come close to being as effective as human beings. A computer isn't creative on its own because it is programmed to behave in a predictable way. Creativity comes from looking for the unexpected and stepping outside your own experience. Computers simply cannot do that.
Creativity comes from looking for the unexpected and stepping outside your own experience.
Right up till the 1980s, SF envisioned giant mainframe computers that ran everything remotely, that ingested huge amounts of information and regurgitated it in startling ways, and that behaved (or were programmed to behave) very much like human beings... Now we have 14-year-olds with more computing power on their desktops than existed in the entire world in 1960. But computers in fiction are still behaving in much the same way as they did in the Sixties. That's because in fiction [artificial intelligence] has to follow the laws of dramatic logic, just like human characters.
What distinguishes a human being from a computer? The ability to add up numbers? The ability to understand language? The ability to be logical? It is, of course, none of the above. It is the ability to play. Computers cannot have fun. They cannot fantasize. They cannot dream, they cannot experience emotion or summon intuition. These rare, precious qualities come naturally to every child on this earth yet they tend to be seen, by well meaning adults, as faults, foibles and failings. In pushing tiny toddlers to 'perform', we rob them of the ability to imagine.
Because computers have memories, we imagine that they must be something like our human memories, but that is simply not true. Computer memories work in a manner alien to human memories. My memory lets me recognize the faces of my friends, whereas my own computer never even recognizes me. My computer's memory stores a million phone numbers with perfect accuracy, but I have to stop and think to recall my own.
Chess is a unique battlefield for human minds and computers - human intuition, our creativity, fantasy, our logic, versus the brute force of calculation and a very small portion of accumulated knowledge infused by other human beings. So in chess we can compare these two incompatible things and probably make projections into our future. Is there danger that the human mind will be overshadowed by the power of computers, or we can still survive?
When ambition enters, creativity disappears - because an ambitious man cannot be creative, because an ambitious man cannot love any activity for its own sake. While he is painting he is looking ahead; he is thinking, 'When am I going to get a Nobel Prize?' When he is writing a novel, he is looking ahead. He is always in the future - and a creative person is always in the present.
It's a very special generation, because during our careers the computer entered chess. So we know how to play without computers, which is also important. We can analyse without computers. I am not saying that younger players cannot do this, but we are more in the habit of doing this. That's important to improve your chess understanding.
I took computers in high school. I would do all my own programming, but I didn't see the future of computers for anything other than data processing. Who was going to use a computer for communications?
Man is not a machine, ... although man most certainly processes information, he does not necessarily process it in the way computers do. Computers and men are not species of the same genus. .... No other organism, and certainly no computer, can be made to confront genuine human problems in human terms. ... However much intelligence computers may attain, now or in the future, theirs must always be an intelligence alien to genuine human problems and concerns.
Adults have been brainwashed into thinking that they can't really learn about computers without being taught, so it's more difficult for them to feel comfortable with a computer. Deep down, I think they're afraid of learning about computers.
Computers are still technology because we are still wrestling with it: it's still being invented; we're still trying to work out how it works. There's a world of game interaction to come that you or I wouldn't recognise. It's time for the machines to disappear. The computer's got to disappear into all of the things we use.
Unfortunately, computers are?stupid.Unlike human beings, computers possess the truly profound stupidity of the inanimate.
I was really looking at computers as a way to understand the mind. But at M.I.T., my mind was blown by having a whole computer to yourself as long as you liked.I felt a surge of intellectual power through access to this computer, and I started thinking about what this could mean for kids and the way they learn. That's when we developed the computer programming language for kids, Logo.
A number of people who are interested in computers in this lifetime programmed computers in Atlantis.
There is a popular cliché ... which says that you cannot get out of computers any more than you have put in..., that computers can only do exactly what you tell them to, and that therefore computers are never creative. This cliché is true only in a crashingly trivial sense, the same sense in which Shakespeare never wrote anything except what his first schoolteacher taught him to write-words.
We cannot will to have insights. We cannot will to have creativity, but we can will to give ourselves to the creative experience with intensity of dedication and commitment.
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