A Quote by Masi Oka

Virtual environments are anonymous, and I'm concerned that people - mainly younger folks who grow up this way - will see social relationships as part of a game. — © Masi Oka
Virtual environments are anonymous, and I'm concerned that people - mainly younger folks who grow up this way - will see social relationships as part of a game.
My greatest environments in which I can grow, or grow up, is in personal romantic relationships with a man.
Some people prefer to see the game in the television than to go to the stadium. With virtual reality this will go to be worse, but at the end the "real" reality will win, because a virtual meal is not the same thing as a real one!
The primary social goal of both systems of political economy is for middle-aged men to attract good-looking younger women. Democratic capitalists believe that good-looking younger women are attracted mainly by money. Social democratic capitalists believe that they are attracted mainly by power.
For the fact is that organisms are creative and make their environments in such a way as to become virtually part of it themselves. But at the same time environments (nature and other people) are active in the making of organisms. In many respects each one of these elements, organism and environment, form part of one another.
Oxfam is part of a global movement for social justice. We mainly work to fight for economic and social rights for people without a voice or people who are oppressed.
While I am very grateful for the role social media plays in my ability to interact so personally with my fans, I also see time and time again how it negatively affects social relationships of the younger generation.
The real world just doesn’t offer up as easily the carefully designed pleasures, the thrilling challenges, and the powerful social bonding afforded by virtual environments. Reality doesn’t motivate us as effectively. Reality isn’t engineered to maximize our potential. Reality wasn’t designed from the bottom up to make us happy.
I can imagine people actually working in virtual environments where productive, cooperative work is undertaken, and I think we will find people helping others to take advantage of masses of information that are inaccessible or too vast to process in real time today.
I look younger; I feel younger. I'm in no rush to grow up or seem older to people.
As we grow up in more technology-enriched environments filled with laptops and smart phones, technology is not just becoming a part of our daily lives - it's becoming a part of each and every one of us.
I was really interested in this ability for others to create virtual memories for us. In "The Cartographers" I explore this through Adam Woods, and the company he works for, which produces virtual memories that people can beam into their consciousness. While the technology is sci-fi, the story is also a metaphor for the way love relationships create memories in our minds.
Some folks as they grow older grow wise but most folks simply grow stubborner.
Virtual reality is a tough sell for a software developer. They have to convince investors that not only are they going to build a good game, which is what they normally have to do, they have to convince them that it's going to be a good game and that virtual reality will be successful.
The generation that I'm in is extremely talented, and those that are still in school, my peers that are my age that will be out here really soon, you guys will see, will make a pretty easy transition on the PGA Tour. I don't think they will have a problem at all. The game is getting younger, and the game is getting better.
I have two younger sisters, and during those first four years when I was in Argentina, I wasn't around to see them grow up. It was very hard for all of us because missing out on that period and not seeing them grow up was tough for me.
AdNectar specializes in deploying branded virtual items across top social networking properties and applications. Virtual items are images sent to communicate a message between users of social media.
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